Hi,
It is possible create similar like in playcanvas orange room example with babylon js?
https://playcanvas.com/project/345310/overview/orange-room
it use box projected cubemap and pbr shader (fast static cubemap).
an other and similar example with three js (parallax-corrected environment mapping)
https://www.clicktorelease.com/blog/making-of-cruciform
I found only in babylon js PBR dynamic texture reflection example but it use simple cubemap and not static so its slow.
Any example and suggestion welcome.
Br.
shater