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Showing results for tags 'photogrammetry'.
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Here's a demo of a virtual fashion show that I put together. There's armature animation and morph targets (vertex and texture morphing) in this one. It should work on desktop and mobile devices. http://punkoffice.com/vfashion/
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Most people here know that I have an 82 DSLR cammera scanning rig. I use this specifically for scanning in people at the shortest time possible (which is currently 1/300th of a second). However, such a complex rig is not required for scanning objects. You don't even need a DSLR camera or a handheld scanner. In this demo I used a simple iPhone 6+ and walked around a statue. We took 89 photos from different angles. My web designer had to stand on my shoulders for the top row of photos. The bust needed to have smooth shading but the base has sharp edges which I needed to preserve so I wanted flat shading for that. With babylon.js you can't pick and choose which edges to smooth. In order to pull this off I made the base and bust 2 separate meshes and turned off smooth shading on the base. It still doesn't look perfect, but it was much better than everything smoothed or everything flat. This is my first test scanning with an iPhone and I usually scan people so this is a rough demo. www.punkoffice.com/statue