Hello folks, im developing a multiplayer beat'em up for mobile devices. the server is a nodejs server and the connection via socket.io. playing the game is fine with any desktop computer: ping* to local server is 1ms and ping to internet server is 15 ms which is quite good. but playing with either the bluestacks emulator or with a real mobile device ping to local server is still good (10ms) but ping to a internet server differs from 20ms to 70ms (using wifi/same connection as above). ive also noticed that the package received by the server has almost no delay, but the package then received by the client from the server is far higher than it should be. question now is: what could be the problem? socket.iophonegapnode.jsmobile devicesthanks for your help and time *simple roundtriptime from client to server via socket.io