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Found 2 results

  1. I'm using the Phaser Editor and I created a prefab for my player sprite, but no matter what I do I can't get it to appear in the assets window or in the options to add prefabs to my scene files. I created the Prefab by using File -> New -> Sprite Prefab. I've tried adding the associated script file to the pack.json file, I've tried loading the script in index.html, I've tried shutting down and restarting the editor but I just cant use the prefab. The prefab shows up where it's supposed to in my folder structure, and I can edit the canvas file normally. I just can't add the prefab to any of my Scenes.
  2. Hi! We just released a new Phaser Editor version (1.3.0) Updated to the latest Eclipse version (Neon.1): Performance improvements and much more. Eclipse Marketplace Client: to install third party plugins, like EGit. We are evaluating the typescript plugins developed by the Eclipse community. Automatic Updates: all components of the editor will be updated automatically, including the latest Phaser official version (no Phaser CE support for now) Improved JS Editor: small changes in the JS type inference engine that results in a much better content assist (yet not *perfect*) Bug fixing, performance improvements and *minor* features in the scene editor, asset pack, local HTTP server, project templates and chains. New learning content: we wrote a tutorial in the GameDevAcademy blog, about how to make a platformer game with the visual scene editor. Read more in the release notes For the next release we plan to focus on: Do a research of the available Typescript plugins and write a tutorial about how to install them. Start with the implementation of the P2 Physics tools for the visual level editor. Support Phaser v3 if it is released in the next 3 months. See you soon! Arian (Scene editor: Added two new parameters to the Animations editor) (Scene editor: recovery from missing assets) (Check for Updates) (Eclipse Marketplace)
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