Search the Community
Showing results for tags 'phaser3'.
-
I am a Unity, Java, Javascript programmer with 2 years of experience, specializing in hyper-casual and platform games. My expertise lies in crafting engaging gameplay mechanics and seamless environments, ensuring a captivating gaming experience. bandicam 2024-02-04 12-30-04-388.mp4 bandicam 2024-02-04 12-29-34-888.mp4
-
Tower Defense game focused on strategy with well-balanced levels Play a fun and challenging TD game focused on strategy and creativity. The campaign is designed to keep you entertained and sharpen your strategic skills. Website: https://www.hauntedtower.com Demo: https://morion4000.itch.io/hauntedtower App Store: https://apps.apple.com/app/haunted-tower-td/id6443698472 Google Play: https://play.google.com/store/apps/details?id=com.morion4000.hauntedtower
-
Play It Now: https://playcutegames.com/game/celebrity-afropunk-street-style Step into the world of Celebrity AfroPunk Street Style and discover a vibrant fusion of fashion, music, and self-expression. Explore captivating looks, bold outfits, and cutting-edge trends as celebrities showcase their unique personal style. Immerse yourself in this electrifying fashion movement and get inspired to make a statement of your own.
-
Hello everybody! I'm excited to share with you the competitive HTML5 puzzle game I've been working on for almost 4 years. It's mobile-friendly, completely free to play and rounds last only 90 seconds. Guivo is a web-based match 3 game where you play rounds with your own board against players from around the world. Ice will spawn along the borders of the board and quickly start spreading, you need to match near the ice to destroy it. The winner of each round earns a spot on the top banner. For each round, players earn Elo ranking points against all users below their rank and lose points against those above. Elo decay starts after 1 month of inactivity, so you will need to stay active to maintain your rank. I'm constantly working to improve Guivo and make it the best match 3 game on the web, I'd love for you to try it out and let me know what you think! Youtube trailer Tech stack: Phaser3, Vue.js, Java, Spring and GCP Play the game: https://guivo.io
-
Play It Now: https://playcutegames.com/game/celebrity-sunflower-shine-looks Welcome to Celebrity Sunflower Shine Looks. These celebrities are more fond of sunflower pattern outfits. They already filled the latest collection in their wardrobe. Explore a variety of dresses, accessories, and more, in their wardrobe. Mix and match different pieces to create the perfect ensemble that captures the essence of these beautiful flowers.
-
- phaser3
- dressup games
-
(and 3 more)
Tagged with:
-
Hello everyone. These days I found myself starting my new project with Phaser and I was looking for a template that included both Typescript and Electron, but around the net there was nothing that fully satisfied me. So I thought of creating a starter that would allow me to have both the ability to build the project on the web browser and in desktop app format with Electron. And so, today, I present my starter template: https://github.com/waliente/phaser-typescript-electron I hope it will be useful to you too
-
Maths Magic is the link to my first game. It works well on desktop but the timer misbehaves when it is tested on a mobile device. The closest I have come to a working timer is this post. I have tried implementing it on my end but sadly, the timer does not seem to work. I would appreciate any leads on how to do this in an object oriented manner. Regards,
-
Play It Now: https://cutedressup.com/game/celebrity-first-date-adventure/ Welcome to Celebrity First Date Adventure. Our favorite Celebrity couple planned for an adventure date. Both are excited and want to be more attractive. They need some expert advice. Browse their wardrobe and pick a cute outfit for them. Help the couple and make their date the most memorable one!
-
- dressup games
- makeup games
-
(and 4 more)
Tagged with:
-
Play It Now: https://playcutegames.com/game/bff-art-hoe-fashion Welcome to BFF Art Hoe Fashion. Ellie and her friends are weary of trying the same fashion. Today they planned to try something new. Yes! It’s Art Hoe fashion!. You join as a fashion expert and give a company to these girls in choosing their perfect outfit. Browse their wardrobe and pick a suitable one. Don’t forget to help them with their makeover. Play and have fun!
-
Hello, I am a Phaser 3 game developer and this is my third game (not finished yet). I am at a point where I can show my "in development" game to pubic so I can receive input. Right now I am already making adjustments but I am open for hidden bugs, comments etc so be my guest... So the game itself is a mobile/desktop platformer with a cartoony look. It is about a boy who has to save his brother from strange creatures after he gets kidnapped in an appletree...that's the beginning of the game. During this the story also reveals something about why his brother has been kidnapped and such. It even has a moral outcome at the end (if you manage to play it through). So yeah I'd love to have people who will visit my page and simplt give it a go, even if you just play like a few minutes I would be happy with it if you just give your thoughts. So enjoy and if you want to share comment I would even be happier! https://retrodries.itch.io/jimmys-wild-apple-adventure Here are some pictures of the game
-
Hey all, I’m new here. ? So first, a bit about Golden Hearts Games. ? Golden Hearts Games is the leading innovator of 24/7 digital Charitable Promotional Games. Thus far we’ve processed $7.5+ million in donations, distributed to 44,000+ non-profits from more than 40,000 donors. Golden Hearts Games offers entertainment and rewards to anyone – to all donors and organizations no matter how small. Our mission is to leverage the universal delight in games and prizes to engage and reward everyday small donors – the hard-to-reach lifeblood of philanthropy – while creating new, always-on, highly efficient fundraising channels for causes and charities For more info about GHG, our mission, our team, etc.: https://corp.goldenheartsgames.com/ Secondly, about GHG games: ? We currently serve 10 different games: from Bingo to slots, poker to scratch games. While narrow in our focus currently, we’re looking to broaden our themes and game types in the future. Check out our games: https://goldenheartsgames.com/ Lastly, about the dev role(s): ? We’re seeking experienced Phaser3 software engineers to join our growing team. Full-time roles preferred but willing to work with the right independent game builder. We offer: Medical, dental & vision insurance Unlimited vacation Fully remote Good pay 401(k) For more job details & to apply: https://www.linkedin.com/jobs/view/3013706597/ Join a great team, build games and do some good. We're only just getting started. Cheers, ~CL --- Carl Lindberg Director of Engineering Golden Hearts Games [email protected]
-
- mobilegame
- typescript
-
(and 5 more)
Tagged with:
-
Hey! My game is as good as ready. It is a platform adventure that is meant for mobile. I say check it out and let me know what you think. Enjoy!
-
- platformer
- mobile
-
(and 1 more)
Tagged with:
-
Play It Now: https://cutedressup.com/game/princess-girls-steampunk-rivalry/ Welcome to the Princess Girls Steampunk Rivalry. Princess Anna, Elsa, Jasmine, Ariel, Moana, and Snow White are getting ready to attend a fun-themed party and they need your expert helping hand to properly get ready for it. The theme is steampunk and only you can help them slay some statement looks – are you ready to begin the fun? Come and join the Disney girls and have fun!
-
i want to make it in a new way rather than the defualt way of load spriteSheet. I want to load an image using ( uri,url ). Is this possible? this.load.spritesheet('item', 'essets/items/item.png', { frameWidth: 32, frameHeight: 64, }) => this.load.spritesheet('item','https:///image.shutterstock.com/image-illustra23tion/img-file-document-icon-trendy-260nw-1407027353.jpg',{ frameWidth: 32, frameHeight: 64, })
-
- uload-image
- phaser3
-
(and 2 more)
Tagged with:
-
Play It Now: https://cutedressup.com/game/lol-surprise-preppy-fashion/ Welcome to LOL Surprise Preppy Fashion. LOL Suprise doll plans to try a new stylish fashion. Yes! It’s preppy fashion. Browse and choose the best set of outfits for them. Show your fashion skill and give them a stunning look. Enjoy this new collection of games and have fun!
-
- html5 games
- girl games
-
(and 3 more)
Tagged with:
-
Base MMORPG - Node, MySQL, Colyseus, Parcel and Phaser 3
Damian Pastorini posted a topic in Phaser 3
Hi everyone! Before anything I wasn't sure if this was the correct place to post this, please moderators move it as you consider if this should go to some other place like Projects and Demos. https://github.com/damian-pastorini/dwdgame Also, please consider that this is my first implementation ever! I've never used neither Node.js, even less Parcel, Colyseus or Phaser, my world before this first incursion in game development was all about PHP and Magento, so that should give you an idea from where I'm coming. This quite awful but working example took me 75hs, including the time I've used for research and for decide which platform use for the server and the client. After all the research, Node + Colyseus and Phaser 3 looked as the better start point since I was familiar with JS and HTML of course but had zero knowledge about Unity (the other option I would like to use), but I've prefered make the learn curve not so slow. So.... This is a really simple base MMORPG game created based on the Colyseus samples: https://github.com/gamestdio/colyseus-examples And on the Phaser 3 implementation from Jacky Rusly: https://github.com/jackyrusly/jrgame As you will see I've considerable modified how the jrgame was interacting with Socket.io in order to make it works as how the Colyseus example was working, I've thought that was the better way to do it (follow up on server ready samples and break apart the client sorry Jacky!) The game basics are login through DB, loader, scene change, players sync, but nothing like chat, items, or attacks was implemented here (so far). Here's the link to the repo: https://github.com/damian-pastorini/dwdgame Please feel free to create any tickets or pull requests for questions, fixes or improvements, I would love to get good feedback! I don't have a public link to show it yet but I'm planning to create a dev server soon (for now you will need to install it and run it to see it), at the end it will look like: https://jrgame.herokuapp.com But you will see the login screen first which in the server side will connect to the DB and all the players sync was done with Colyseus. I saw comments from people looking for Colyseus integrated with a DB engine (in this case I've chosen MySQL), so at least that part should be useful. I really hope this help more than one person, maybe someone like me who would love to get this as starting point. Best, Damian Reply- 18 replies
-
- multiplayer
- games
- (and 9 more)
-
Play It Now: https://cutedressup.com/game/celebrity-love-candy-outfits/ Welcome to Celebrity Love Candy Outfits. Celebrity girls Ariana Grande, Rihanna, Selena Gomez, Taylor Swift, and Kendell Jenner are best friends. They usually admire new trends. Now they plan to try candy fashion. Browse the wardrobe for each girl and pick a cute outfit for each one. Make sure everything is unique and different from other ones. Help the girls and have fun!
-
- celebrity games
- dressup games
-
(and 4 more)
Tagged with:
-
Play It Now: https://cutedressup.com/game/princess-runway-fashion-look/ Welcome to the Princess Runway Fashion Look. Princesses Anna, Elsa, Moana, Ariel, Snow White, and Jasmine are eagerly waiting for an upcoming fashion event. They planned to show their fashion skill with their stunning look to attract everyone. Help the princess by browsing the wardrobe and picking a perfect outfit for each one of them.
-
Play It Now: https://cutedressup.com/game/celebrity-future-fashion/ Welcome to the Celebrity Future Fashion. Taylor Swift, Kendell Jenner, Rihanna, Ariana Grande, and Selena Gomez are the celebrity plans to try something new fashion. They got an idea to try future fashion. Yes! it’s an upcoming fashion will trend over the fashion industry. But they need some expert advice to pick the right one for them. Play and help the girl!
-
- celebrity games
- fashion
-
(and 4 more)
Tagged with:
-
Play It Now: https://cutedressup.com/game/bffs-trendy-squad-fashion/ Welcome to the BFFs Trendy Squad Fashion. Barbie and her friends have a discussion on the weekend plan. And they come up with an idea to get ready for an upcoming fashion event. It’s a “Squad Fashion”. They all get excited to be show their fashion skill. Join and help the girls in preparation. Have fun!
-
- barbie games
- dressup games
-
(and 7 more)
Tagged with:
-
Play It Now: https://cutedressup.com/game/angela-perfect-valentine/ Welcome to the Angela Perfect Valentine game. Angela and Tom love to spend time together on this valentine. They plan to wear new clothes and post them on social media. Tom has a surprise plan for Angela. Browse their wardrobe for perfect clothes. Play and help the couples. Have fun! #Angela #tom #fashion #dressup #valentines #datenight #couplegoals #makeover #decoration #valentinesgift
-
Friday Sundae is a creative digital studio, specialising in education, games and gamified content. We work in the interactive space for broadcasters, museums, agencies and educators. Here's us Friday Sundae Studio REMOTE / FREELANCE DEVELOPERS We create and manage a wide range of web / app games for Warner Media, including the Cartoon Network and Sky Kids. You'll be joining our talented team of HTML5 webgl developers creating the best online games played across the globe for TV and Web. Please only apply if you're an experienced developer (5+ years) with a portfolio of experience in kids web games or similar online games (non-monetized). Contact [email protected] with your portfolio, hour/day rate and availability. Thanks! ?
-
Play It Now: https://cutedressup.com/game/celebrity-signature-styles/ Welcome to the Celebrity Signature Styles. Our favorite celebrities Selena Gomez, Taylor Swift, Rihanna, Ariana Grande, and Kendel Jenner are gathering together for celebrity events. They planned to appear in their signature style. Join and help your favorite celebrities with your fashion skill. Pick a suitable outfit for the event. Have fun!
-
- celebrity games
- html5 games
-
(and 1 more)
Tagged with:
-
For some reason the following code isn't working. I've created all the tilesets, keys and images are correct and nothing is erroring in the console log preload this.load.image('tiles', 'assets//maps/newest.png'); this.load.tilemapTiledJSON('map', 'assets/maps/newest.json'); create const map = this.make.tilemap({key: "map", tileWidth: 32, tileHeight: 32}); const tileset = map.addTilesetImage('newest', 'tiles') const layer = map.createLayer('ground', 'map') The assets are loading in fine too, but I haven't added a map before using tilesets so not sure where I could of gone wrong. The image also loads in fine when adding that in so I figured it might be something to do with the following JSON file. { "compressionlevel":-1, "height":20, "infinite":false, "layers":[ { "data":[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 2, 2, 2, 2, 5, 5, 5, 5, 5, 5, 5, 5, 2, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], "height":20, "id":1, "name":"ground", "opacity":1, "type":"tilelayer", "visible":true, "width":25, "x":0, "y":0 }], "nextlayerid":2, "nextobjectid":1, "orientation":"orthogonal", "renderorder":"right-down", "tiledversion":"1.7.2", "tileheight":32, "tilesets":[ { "columns":3, "firstgid":1, "image":"..\/..\/Documents\/sprites\/tileset2.png", "imageheight":96, "imagewidth":96, "margin":0, "name":"newest", "spacing":0, "tilecount":9, "tileheight":32, "tilewidth":32 }], "tilewidth":32, "type":"map", "version":"1.6", "width":25 } I'll add the full code here for anyone to look over class Level1 extends Phaser.Scene { constructor() { super({key: "Level1" }); } preload () { this.load.aseprite('alco', 'assets/animations/StrongAlc.png', '../assets/animations/StrongAlc.json'); this.load.aseprite('chef', 'assets/animations/alcochef.png', '../assets/animations/alcochef.json'); this.load.image('tiles', 'assets//maps/newest.png'); this.load.tilemapTiledJSON('map', 'assets/maps/newest.json'); } create () { this.width = 800; this.height = 640; const map = this.make.tilemap({key: "map", tileWidth: 32, tileHeight: 32}); const tileset = map.addTilesetImage('newest', 'tiles') const layer = map.createLayer('ground', 'map') let playerPoints = 0; this.keyF = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F); this.keyW = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W); this.keyD = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D); this.keyA = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A); this.anims.createFromAseprite('chef', [ 'idleburp', 'standingattack', 'jump', 'run' ]); this.anims.createFromAseprite('alco'); this.alco = this.physics.add.sprite(this.width/2, (this.height /2) -50, 'alco'); this.chef = this.physics.add.sprite(this.width/50, this.height/2.5, 'chef'); this.chef.body.setCollideWorldBounds(true) this.physics.add.collider(this.chef, this.ground) this.chef.sideFacing = 'right' this.chef.moving = false; function colliderAlco(sprite) { playerPoints ++ console.log(playerPoints) // destroySprite(sprite) } this.physics.add.collider(this.chef, this.alco, colliderAlco(this.alco)) this.alco.play({key: 'rotatinglabel', repeat: -1}) // var frameNames = this.textures.get('chef').getFrameNames(); this.chef.play({key: 'idleburp', repeat: -1, ignoreIfPlaying: false}) } update() { if(this.keyF.isDown) { this.chef.play({key: 'standingattack', repeat: 0, ignoreIfPlaying: false}) this.chef.moving = true } if(this.keyD.isDown) { this.chef.play({key: 'run', repeat: -1, ignoreIfPlaying: false}) this.chef.moving = true this.chef.body.setVelocityX(100); this.chef.flipX = false if(this.chef.facing === 'left') { return this.chef.facing === 'right' } } if(this.keyW.isDown) { this.chef.play({key: 'jump', repeat: 0, ignoreIfPlaying: false}) this.chef.moving = true } if(this.keyA.isDown) { this.chef.play({key: 'jump', repeat: 0, ignoreIfPlaying: false}) this.chef.moving = true this.chef.body.setVelocityX(-100); this.chef.flipX = true if(this.chef.facing === 'right') { return this.chef.facing === 'left' } } } } function destroySprite(sprite) { sprite.destroy(); } export default Level1; This is the index.js import Phaser from 'phaser' import Level1 from './scenes/level1' var config = { type: Phaser.AUTO, width: 800, height: 640, physics: { default: 'arcade', arcade: { debug: true, gravity: {}, } }, scene: [Level1], scale: { zoom: 1, } }; var game = new Phaser.Game(config);
-
I'm making a game with Arcade physics where I want it so two moving objects are not able to push each other on collision. The default Phaser behavior is that the body with the most force / velocity will push the other. Here's a crude diagram showing what I mean: I've tried setting both bodies to be not pushable (through body.pushable = false), one body to be not pushable and the other to be immovable, both immovable, etc. and none of the combinations seem to work how I want it. Is what I want possible with default behaviours? It seems odd that it wouldn't be since I can see many use cases for this. A similar question has been asked before in the thread below but it looks like no one there was able to figure it out.