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Found 1 result

  1. Hi all, I'm just wondering if there's a way to create a sprite sheet, or ideally an atlas using Phaser.Graphics? As far as I understand it, Phaser.Graphics is vector based and it would need to be rendered out to a texture. I tried using generateTexture() (which returns a PIXI.RenderTexture), with the game.cache.addSpriteSheet function in 'create' and it doesn't seem to work or give any error in the console. I guess I could use the BitmapData class to draw on and use the canvas but I was hoping to use Phaser.Graphics for the API and so when generating textures it is scalable etc. Maybe there's a better way of doing this? Thanks for any help.
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