Jump to content

Search the Community

Showing results for tags 'phaser sprites'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Hi! I'm two days with phaser and it's pretty cool but I have two little problems I don't know how to solve... so please if anybody know what am I losing I will be very apreciated This creates 2 enemies sprites and adds to the group. But when I run the js just 1 is moving. If I change the numer of the iterations is always the same, the last one is always like velocity.y = 0 (but sprite animated) enemies = game.add.group(); for (var i = 0; i < 2; i++) { var enemy = enemies.create(i * 60, 0, 'enemy'); enemy.body.collideWorldBounds = false; enemy.outOfBoundsKill = true; enemy.body.immovable = true; enemy.animations.add('right', [2, 3], 10, true); enemy.animations.play('right'); enemy.body.velocity.x = 100; }The other one is when I hit one enemy I want it to chance the sprite and become other one, but I want it in the same x,y and velocity, but it just turn to the other sprite and stay in another x-y point I dont know where it takes from and without animate: var cooler = coolers.getFirstDead();cooler.centerOn(enemy.x,enemy.y);cooler.reset(enemy.body.velocity.x,enemy.body.velocity.y);enemy.kill();score += 10;scoreText.content = 'Puntuación: ' + score;Thanks you very much pandaNinja.html
×
×
  • Create New...