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  1. I'm working on a high resolution (1920x1080) desktop game using electron (http://electron.atom.io/) as shell. Everything works fine, except I'm a little disappointed with the performance. I wasn't expecting native performance of course, but it's worse than I expected... If you have any tips for phaser performance that has worked for you (with or without electron), please share. I can sacrifice some features and 'm willing to hack into engine files. For example: - Most of the sprites in the game will be 2 colors only. If we somehow change the rendering process to use this information and skip some parts, would that improve the performance? - Game will only run in electron. Are there some changes to Phaser I can make to lighten the engine for this? - In electron, we are able to run the shell using any chrome flags. Is there anything I can take advantage of with this? ...Or anything else you can think of?
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