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Found 1 result

  1. Hey guys! I'm having another issue with my endless runner and arcade physics bodies. This time bodies seem to flicker for a frame after I have call kill/reset on their sprites. Basically I have three chunks which are laid out and scrolled on screen one other the other. Once a chunk has scrolled off the opposite side of the screen, the layout is reshuffled and it is positioned behind the previous chunks so it can scroll back on screen. Before reshuffling the layout, I forEachAlive -> member.kill(). This is because it's possible that no every child of the chunk will be used in the new layout, so I want to pool them. When I generate the new layout, I reset(x, y) the child. This seems to cause the body of the child to flicker on screen despite the chunk being off screen. I wrote an example and attached it to help demonstrate the issue I am having. example.zip
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