Hello guys... Got another tough one form me, hopefully someone can help.
I am making a component for the BabylonJS toolkit to support LODGroup... to automatically build LOD support for meshes.
In unity, when setting up a LODGroup... the levels are specified in percent:
The documentations says "The percentages in the LOD bars represent the fraction of the view frustum depth where that LOD level becomes active.
But in Babylon we apparently use actual distance values to setup LOD...
My question is how can I convert these percentage values to distance to mesh.addLODLevel ???
Yo @Deltakosh and @Sebavan or @Wingnut ... SOMEBODY
Please chime in here