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Showing results for tags 'path tracing'.
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Hello, I have been thinking about how best to get a scene to render a single frame as photo-realistically as possible without any prior baking etc. I am not necessarily looking for realtime photorealism, but if it take a few mins to render out that would be fine. There are a number of webgl path tracing examples online: https://kantedal.github.io/pathtracer-webgl2/ http://jonathan-olson.com/tesserace/tests/3d.html https://github.com/portsmouth/snelly https://github.com/apbodnar/FSPT http://www.madebyevan.com/webgl-path-tracing/ https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html https://github.com/cgcostume/pathgl https://www.shadertoy.com/view/4sfGDB My question is: would it be possible to implement path tracing using CYOS or am I coming at this from the wrong angle? Many thanks.
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Hello, This is neither a question or an answer, but I came across the below which would be amazing if it could be incorporated into Babylon and also thought others would like to see. http://madebyevan.com/webgl-path-tracing/ Cheers,