Hello guys, I have just a theoretical question, that should lead me in the right direction
Let's say I have a mesh, I would cut off the mesh in separate bodyparts let's say for now it would be
[ BP_HEAD ]
[ BP_CHEST ]
[ BP_LEGGINGS ]
[ BP_BOOTS ]
[ BP_GLOVES ]
And from my previous experience I would say I will have a rig, and this rig whil get exported with each bodypart file.
i00_imperial_armor_head.obj/fbx/whatever Containing Mesh, rig, vertex data etc
i00_imperial_armor_chest.obj/fbx/whatever Containing Mesh, rig, vertex data etc
i00_imperial_armor_leggings.obj/fbx/whatever Containing Mesh, rig, vertex data etc
i00_imperial_armor_boots.obj/fbx/whatever Containing Mesh, rig, vertex data etc
i00_imperial_armor_gloves.obj/fbx/whatever Containing Mesh, rig, vertex data etc
Is babylon capable of combining all this parts together? I mean does it have needed methods to work with this type of things?
Thank you:)