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Showing results for tags 'panda2'.
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I made an endless runner game using panda2 and it is working perfectly , now i want to add a leaderboard but when i searched in panda2 documentation i did not know how can i make it , can anyone help me please ?!
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Hi, I would like to add to propose the following small update to the joystick plugin in order to make it compatible with hires scaling: var radius = this.bg.shapes[0].shape.radius / 2; must become: var radius = this.bg.shapes[0].shape.radius / 2 / game.scale; could you update this @enpu? Thanks!
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Hi @enpu I have a small request for the Spine plugin. In the previous version of Panda there used to be a property animationSpeed that could be used to alter the speed of the spine animation. I noticed that this prop is lacking in the current version of tne plugin. It was easy enough to add myself but since the plugin is not open source, I cannot create a pull request for you. Could you add the following code to the plugin? spine.js game.createClass('Spine', 'Container', { ... animationSpeed: 1, ... updateTransform: function() { this.state.update(game.delta * this.animationSpeed); ... } }) Thanx, Stephan
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Hi @enpu, I just encountered en fixed a small bug in the p2 pulgin. Since it is not open source, I cannot create a pull request so I decided to post it here instead: p2.js line 13876: context.rect( -shape.width / 2 * body.world.ratio, -shape.height / 2 * body.world.ratio, shape.width * body.world.ratio * game.scale, shape.height * body.world.ratio * game.scale ); should be: context.rect( -shape.width / 2 * body.world.ratio * game.scale, -shape.height / 2 * body.world.ratio * game.scale, shape.width * body.world.ratio * game.scale, shape.height * body.world.ratio * game.scale ); Hope this is helpful. Stephan
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Hello Everyone. My new HTML5 shoot em up game made using Panda2 This game can play on mobile or desktop, but this game is no sound yet. Special thanks to @enpu, @Stephan and @Wolfsbaneteaching me coding skill, really thanks This game can play on mobile or desktop Try the game in here , hope you enjoy: https://superfranco.itch.io/space-shooterjh Android Version: Google Store Link ScreenShot: How to Play? For desktop control W key - Up A key - Left D key - Right S key - Down P Key - Pause the Game Space - use subweapon For Mobile control You can control the ship movement with JoyStick Click or press the icon to use subweapon and Pause the game. You can destroy the enemy and get money to buy a new ship and upgrade them. Mega Bomb - Mega Bombs damage and clears all forms of the enemy from the screen. When upgraded to level 3 or above,it can also clear enemy gunfire or bullet. Laser - Laser allows you to deal massive damage onto your enemies. Energy Shield - Energy Shield can protect player, When upgraded, it improves the duration of the shield. Mobile version. Android This is a classic vertically scrolling space shoot 'em up game. It has 9 levels with Easy and Hard unlocking regimen. The Hard mode can make double the amount of stars as your reward. You can go to store to upgrade your ship and buy a new ship. How to play -Control the ship movement with JoyStick -Click the icon to use subweapon and Pause the game. Item- Coin - Dropped from enemies , you can take this to upgrade your ship and buy a new ship. Health - Heals 20% of your ship. Subweapon item - increase one Subweapon amount of use. SupWeapon Mega Bomb - Mega Bombs damage and clears all forms of enemy from the screen. When upgraded to level 3 or above,it can also clears enemy gunfire or bullet. Laser - Laser allows you to deal massive damage onto your enemies. Energy Shield - Energy Shield can protect player, When upgraded, it improves the duration of the shield. Ship upgrades are Attack -power of bullets from main cannon. Speed - speed of ship. Health - endurance of the ship. SupWeapon - increase your SupWeapon power or improves the duration of the shield. If you clear all the stage with Hard mode. You are successful to complete the game. Made With: https://www.panda2.io/
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Hiya Guys and Girls, Make 10! is a fairly simple, solitaire-like Card game that requires a bit of math, memory, and luck to complete with a perfect score. But it's pretty satisfying when that's achieved. It's great for children, but provides a pretty addictive little experience for adults, too. Currently: This game is Android App only. I'm working on a website to publish it to. One of the feedback's I'd like to hear: Is the .apk size putting you off downloading? It's almost 60mb, and most of it's because it's been built with Crosswalk. (which should produce a slightly higher quality, but I'm not sure if it's worth the extra 40+mb filesize...) You can also leave a rating, if ya like. ?? Game link: https://play.google.com/store/apps/details?id=com.daringclass.MakeTen Screenshots: Tech info: Game developed and built with Panda2. (Which as been a pretty good experience, and it's proven very well suited for building Card games.) Really made the Javascript-to-App conversion super painless. Art by the talented @Nikky Oryzano (Who I'd recommend Panda Community: Tagging in the Panda boys: @enpu , @Ninjadoodle , @khleug35 , @pstrejczek . Go go go! ? (Sorry if if you're not a 'droid user. ? )
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The classic whack a mole game, but with typing. Another Panda2 game I've made for my typing test website to match my Balloon Popper game. Let me know any comments or suggestions, thanks! https://www.quicktypingtest.com/game/whack-mole
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Check out my simple HTML5 game for this typing test website. Balloons with letters come up and you have to click the letter to pop it. There will be lowercase, uppercase, numbers and symbols with different points. You have 90 seconds, and the more you pop the faster it runs. Let me know any comments or suggestions, thanks! https://www.quicktypingtest.com/game/balloon-popper
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Hi there! Anybody knows, do the panda2 spine plugin supports cliping? In my animation i use cliping, but in project i cant see it. Also I was found that mirrored bones are working incorrectly, the slots get changes their positions (i think not flipped). Thanks!
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Hi team, I'm quite interested in the PandaEditor. However, I'm having some trouble using it. I'm using the latest version (Downloaded yesterday). Here's the assets tab: Now: How do I add more assets? I've tricked clicking, right clicking, ctrl+click, etc. So it seems that the asset view is just that.. a view? Or am I missing something? I want to either 1: Be able to select assets for editing. (opens with Editor of my choice). 2. I would be happy with at least being able to open the file explorer directly to the assets folder from PandaEditor. I had to open file explorer myself, and navigate out to the folder. Cheers!
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Hi @enpu I'm trying to tween the scale of a container, and I've tried every possible combination but nothing seems to work. Setting the scale like this works fine ... game.scene.mg.scale.set(2); however when I try using a tween, nothing happens ... game.Timer.add(250, function() { game.Tween.add(game.scene.mg, { scale: 2 }, 500, { delay: 100, easing: 'Back.In', }).start(); }); I've also tried -> game.Tween.add(game.scene.mg.scale as well as using scaleX: 2 and scaleY: 2 for the tween. Thanks heaps in advance!
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Hi @enpu I'm having trouble making a sprite respond to mouse clicks when it's alpha is 0. When I increase the alpha to something above 0, the interactivity works. Anyway of working around this? Thanks!