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Showing results for tags 'panda 2'.
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Hi @enpu I'm just trying to figure this out and can't find anything related in the documentation ... does 'removeAsset' unload the loaded asset, freeing up memory to load more atlases for example? Thanks in advance!
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Hello everyone Hope someone could help me with the following: this.loader = new game.Loader(); this.loader.onComplete = this.loaded.bind(this); this.loader.onProgress=this.onProgress.bind(this); this.loader.start(); Its the onProgress which not is working. I´ll tried: this.loader.onProgress(this.onProgress.bind(this)); Heres how i call my assets: game.module( 'game.main' ) .require( 'game.assets', 'game.objects', 'game.settings', 'game.start', 'game.level2', )