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Showing results for tags 'painting'.
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Indie game art services. Affordable, professional. DesixStudios.com Professional game artwork and animation for indie prices. Experience with every 2D art style, from pixel art, vector art all the way to digitally painted work. Hundreds of extremely happy clients, multiple ongoing long & short-term projects. Working for individuals and companies, small and large tasks. Constant contact with you until you are 100% satisfied, happy to make adjustments to work. Email - [email protected] Full portfolio - http://desixstudios.com
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Hi, i'm new in game development, so I decide start with some really simple - painting. I'm not sure if my througts are right, so I'll explain it little bit and pls give me feedback. I think painting is simple, so it should works like this: 1) User select color 2) User pick finger/mouse on board 3) In every rate (frame cycle) application add point to canvas and some kind of array(?) Let's move it on hight lvl - add restriction and check if user paint just in canvas 1) User select color 2) User pick finger/mouse on board 3) In every rate (frame cycle) application will check, if current position of finger(mouse) is in canvas 3a) if not show alert and change color of current stroke to red 3b) otherwise add point to canvas and some kind of array - I'll like to move from simple painting to coloring book - are my steps in right direction? Thank you and happy coding!