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  1. Hi everyone, We're looking for experienced Phaser 3 developers to build mini games for an upcoming 2D MMO. Details below: ------------------- ABOUT NORBY Norby’s World is a fun virtual world that helps kids learn English. The application is targeted at children 5+ and has a strong focus on speech recognition to help kids with their spoken English. DELIVERABLES You’ll be responsible for building mini-games within the world.
 REQUIREMENTS • Strong proficiently in Javascript.
 • Experienced with Phaser3 framework.
 • Portfolio of existing games you can showcase. CONTACT If you feel like you're a good fit, email [email protected] with your CV/Github/Portfolio. -------------------
  2. Hi, I'm looking for a developer who can translate an outdated FLASH game, to HTML5. I already have the full game (backend and frontend), but will consider those who can do FULLSTACK (long project). The game type is 7PK. https://www.youtube.com/watch?v=fBdOaHvc0WM For prototype, only the frontend are needed. The rules are as follows : - Total cards are 52 (assets provided in attachment) - Random 7 cards, best 5 cards out of 7 - Credit increase / decrease upon winning - Optional consideration : 52 + 2 cards (red + black joker) >>> You will need custom poker hand evaluator - Deploy - Link to github Those who gives a working PROTOTYPE will be considered more than those whom only reply to bid. I won't be here often. Please reply with your email / telegram for fast response.
  3. Cocos Creator HTML5 Developer At Starloop Studios we are looking for a Cocos Creator HTML5 Developer (full time permanent position) ready to make our clients’ wishes and our team’s ideas come true! Come on board and get ready to create successful kickass playable ads that generate a wow effect on our audience, and help shape the whole architecture and technical process behind them. Minimum requirements Extensive knowledge in JavaScript & HTML5 development. Working knowledge of at least 2 different HTML5 frameworks/libraries for developing games and the ability to quickly get up to speed with any related tools. Experience in creating exciting, highly interactive experiences on the desktop, iPad, iPhone and other mobile devices. Proven resourcefulness in troubleshooting complex problems. Experience coding for mobile web using responsive web technologies. Strong debugging and optimization abilities. Good English oral and written communication skills Good positive attitude and outlook, self-motivated, and a great team-player. Good communication and problem-solving skills. Have a proactive work ethic. Good to have Experience on Cocos Creator or other Cocos2d frameworks. Responsibilities As a Cocos Creator HTML5 Developer you will be part of the development team in charge of developing playable ads and creating a pipeline to publish them in multiple networks and sites, working closely with designers, producers, artists and other developers. Perks A good working environment within a group of motivated colleagues Flexible schedule Horizontal and agile organization Passion for video games And many more things that you will discover… join us to find out! Do you want to start working at Starloop? Send your CV at [email protected]. Take a look on https://starloopstudios.com/career
  4. We are looking for a remote animator for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced animations for some of the world's leading brands for over a decade. We are looking for an expert in Spine animation software. This position will begin with a few hours per week, but the right candidate will move to full time very quickly if not immediately. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with an design and development team coordinators with each project. Strong experience in Spine is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an animator who is comfortable creating animations for humanoid, non-humanoid, and VFX style animations. Our animations needs will vary from project to project on a daily basis. Our design team will prepare static assets and animation requests, and they will be handed to you for fast turnaround animations. Generally you will be working on several different projects concurrently, so being able to shift at a moment's notice from one project to another is essential. This is a high volume, fast paced position. Being able to envision the animation we are producing for a game is also essential. While our design team will provide you with a basic understanding of the animation such as "enemyHitFire: played when the enemy combatant is hit with a fire effect ranged spell", we expect the animator to be able to envision what they also can add to the animation to bring it to life. Creativity and added touches are a strong motivation factor for hire. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with Spine? 2.) How familiar are you with Photoshop techniques and environment? Can you adjust sprite delivery quickly to fit animation needs? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or prefer working with very strict references and detailed animation descriptions? 5.) Can you animate without the use of IK and Mesh in your animations? If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  5. We are looking for a remote artist for our mobile game design team. This is a paid position in a professional and established work environment. Our design team has produced art for some of the world's leading brands for over a decade. Art styles range from concept/painted styles to 'pop' vector. This position will start with a few hours per week, but the proper candidate should be ready to move to full time if they are meeting requirements. We need you available and online in our team backend between 9AM and 4PM EST (US) timezone. The position requires strong experience in mobile game art such as animation and typical 2d art workflow as you will be working with animation and development team coordinators with each project. Strong experience in Photoshop CC+ is mandatory, so speed and familiarity with the software is essential. This is a faced paced environment. The right candidate will be comfortable in this environment. The right candidate will have the potential to remain with us as a career, as many already have. Ideally we are looking for an artist who can switch between vector and realistic art styles, but a strong candidate in only one area will be considered. Experience in 3D applications and rendering workflow a plus! Sometimes we may need to render pre-created 3D models into 2D sprites for animating in software. We are looking for an artist who is passionate about creating art and have their own ideas in parallel to the direction our staff will provide. For example, if we show you a mockup of a project, we would like your mind to instantly jump to ideas that you would like to see in that environment, and be a part of the creative process alongside us. We do not want someone who will only follow a sprite list, and contribute nothing else. We are looking for a creative team member. The correct candidate must be able to produce very high quality art for our clients, and quickly. The work you will be involved with are very fast turnaround mini-games, meaning from concept sketches to finished product is usually performed in only a few days. That means we need rapid designs that are approved quickly, and iterative updates while the development team begin to include them in the project. While the games are small, the work is very fast paced, but our online team environments make communication and sharing very easy. Finally, because we often find ourselves creating full mini-games from concept sketches and discussions, we are in constant contact with the artist to explain the project when it begins and perform revision work. You must be able to understand English and communicate quickly without difficulty. Below are some of the things we will be wondering about (NOTE, we have training available for some areas such as 2D animation prep): 1.) How comfortable are you with understanding 2D animation? (Prepping game sprites to be animated, piece exports etc.) 2.) How familiar are you with Photoshop techniques and environment? 3.) Are you comfortable and experienced with game art, sprite sheets, and overall production flow? 4.) Are you imaginative or do you only work off of sprite lists? (For example: We need a little house and yard drawn. Do you suggest/add a little tree with a rope and tire swing? Or we get exactly what we ask for on the list, no less/no more? 5.) How comfortable are you with both vector and realistic, traditional style art? (both is a bonus, but not required! We will consider an expert in either!) If you are interested in the position, please email "careers" at "grimpanda.com" with your hourly salary requirements, portfolio links or examples of work, and best method of chat (Skype etc). Candidates who meet our requirements will be contacted via chat (text only, no worries about Covid hair!) to further discuss the position. These positions will be filled very quickly! Thank you and we look forward to hearing from you!
  6. Hello! My name is Brian and I'm the Developer Community Manager with Legends of Learning. Legends of Learning is a EdGame platform looking for HTML5, Unity or Construct 2 developers to build 500 short (5-25 minute) Math games. Payout ranges from $1000 - $50000 per game depending on performance. To date, $4 Million has been paid and 1000+ games have been built. Sprint open now with slots on first come - first serve basis. Average of $4000 per game. Creative control left entirely to the developer! To learn more about the company and opportunity and to submit your information, navigate here: https://www.legendsoflearning.com/interested-game-developer/
  7. Hello, I have a construction company with little to no online presence and want to make a very unique 3D experience with our current branding. The 3D models and assets are already developed and I work with a great artist to get any other resources we may need. Animation skills are not necessary and can be handled by the artist. The project would require extensive knowledge of babylon.js, effects (cel-shading), scene transitions, and optimization. If you would like to hear more to give an accurate estimate for this project please send me a PM or email me at [email protected]
  8. We are a mobile editor in the creation of automotive tools, as part of our expansion we are looking for Phaser developers, to help with brand new casuals game and to build projects as a full time job and to boost our team. For this specifical role we need someone who is used to keeping a clean code-base. You'll understand the need to maintain tidy commented code, exposing and designing a sensible API, and use GIT methodology Availability and communication is key, this sort of work doesn't lend itself well to part-time freelancers I'm afraid (i.e. those just working evenings), or those looking to multi-task themselves with other clients at the same time, as our projects are too demanding for that. What you will do with us: - We propose two idea for a (very simple arcade) casual game each month. - The developer creates a prototype than we validate ( the canvas and HTML is all standard in our git everything is already standard) - Then we provide with graphics and art elements -Developer are integrating the elements the skins for the same prototype that has been created. If your interested and suit our requirements please send us: -Your resume at our service [email protected] -Availability -Contact references with name/company -Game developped We want to build personal relationships with professional developers, therefore absolutely NO AGENCIES. Agency emails will be flagged as spam in Gmail.
  9. Fantasma Games is seeking a game developer for the Stockholm, Sweden office. Full-time Position Location: Stockholm, Sweden Apply to: jobs at fantasmagames.com Game Developer Do you want to create innovative and visually stunning games that will shake up the casino industry? Our Stockholm Game Studio is looking for an experienced Developer who is passionate about gaming and enjoys the challenge of working in a dynamic and fast-paced environment. Our goal here on Fantasma is foremost to create a wonderful workplace where we together can laugh, thrive and spend our days deepening our passion for gaming. And in doing so we deliver awe-inspiring games to millions of people all over the world! Do you also want to be one of us? Game Developer at Fantasma As a Fantasma Game Developer, you will be placed in the vanguard to revolutionize the Online Casino Industry! Together with our talented team, you will get the opportunity to learn new technologies and skills, as well as our support in honing your current abilities to perfection. You need to have an open, playful and inquisitive mind, ready for all the challenges of the evolving casino landscape. We are a small studio with tight bonds and big dreams. This means that everyone in the team is an invaluable asset whose opinions matter and help shape the future of our projects. Who are you? A creative and resourceful individual who want to be more than a faceless cog in a machine. You are adaptive and face challenges and adversities with a smile. You communicate well and is and is not afraid to voice your good ideas. You make positive contributions so that ours is a workplace where everyone is happy and feel they belong. You want to work with people that like yourself take pride in and truly care about the games we are creating together. Your assignments: Make amazing games, from wacky ideas all the way to finished products! Game development using Javascript, TypeScript, HTML5 and CSS3 Maintenance of our existing games Contributing to our framework Building our products using PIXI, Phaser, Playcanvas We are looking for you with: 3+ years of prior experience of software development as an employee or contractor Understanding of object-oriented programming and design patterns Experience in structured software development An affinity for create stunning graphical effects. We also value Experience with Jenkins, Maven, NodeJS, GIT, SASS and Webpack Knowledge in TDD and automated testing techniques Skill in shaders and WebGL Any other creative skill, from sound design to 3D modeling Interest in computer graphics programming, animations, and effects Experience as a Java full stack developer Linguistic skills beyond Swedish and English Interested to join our studio? Send your CV to jobs at fantasmagames.com http://www.fantasmagames.com/job-developer/
  10. Hi! I'm looking for a pixel artist to draw the logo for a game titled Warp VII. As the game is web-based, a matching favicon is also needed. The game is a low-res, multiplayer tactical coop experience with a sci-fi setting. I want a wordmark/font-based logo that focuses on the game's title, Warp VII. The casing of the word Warp doesn't matter (both WARP and Warp are fine), but it has to be followed by the roman numeral VII. The logo should have a retro sci-fi look. Some modern filters or effects can be applied to make the logo look like it's displayed on an old-school screen. For inspiration please check the following links: - Seegson Synthetics Wallpaper: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-461329709 - Seegson Synthetics Wallpaper 2: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-2-461345504 - Just a few Cyberpunk inspired logos I designed: https://www.reddit.com/r/Cyberpunk/comments/9rjfng/just_a_few_cyberpunk_inspired_logos_i_designed/ - Stragglers - Trailer (the logo is at 1:30): https://www.youtube.com/watch?v=XZsDIKb0icM I'll leave the coloring of the logo up to the artist; reds, greens & blues would all be fine, as long as the logo looks good over dark backgrounds. Only the logo & favicon are needed, I am not looking for any other sort of graphical assets for the game at this time. I am only interested in low-res, pixelated drawings; no vector art or high-res work. My budget for this is 300$. Please leave me a message with a link to your portfolio that includes some other logos you've drawn. If my budget is too low I'd still like to see your work, so drop me a message with your pricing. Thanks!
  11. Hey, I'm Andrew. I've been making games for 7 years now and have experience on the programming and art side of things. I can do art for all aspects of the game - characters, backgrounds, GUI, logo, promo material or any other specific asset you may need. I can also do a range of art-styles to match your game's theme and design brief. I work at £13 per hour but can work at a fixed price too if you have an asset list. I'm a fast worker and good with deadlines and will do a few test assets for you before you commit to me so you know what direction I'm going in. Below is a collection of my art, If you have any inquires or want to see more examples you can message me on here or email me at [email protected] and I'll get back to you soon ? One of my games RabbitShark: Some free assets I made: And the logos from some of my games: Thanks for looking!
  12. Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser). With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payments are flexible and can be made in fixed, hourly or salary methods. Please note that first we will do a test work with you which will be a fixed pay job. Afterwards we can move to whichever method you would like. Good English speaking and communication is needed so that there is no communication failures. You may be asked to work in some, or all of the following areas. Please note that you do not have to have experience in all of the areas, and that is ok! However, Phaser knowledge is a must. We do not mind people with less experience, they are welcome to apply. Slack: With all projects, we do require a very open communication dialogue. We use Slack for our team conversations. HTML5: You will be converting and/or creating HTML5 games for mobile, tablet, and all platforms. Git Repository: Experience with GIT is a plus, but can train for this. Phaser: Phaser knowledge is a must! You should demonstrate a mastery with all of it’s features, and have titles in your portfolio using the framework. Our games are very small and simple. You will be provided with all the assets and straightforward logic of what has to be done. We concentrate on polish such as tweens, particles and little details that give life to each game. Having an eye for game design and well polished end results are critical! (We can help you achieve it). Once applied, I can explain it to you on what exactly we want here by showing you samples. The three biggest things we look for are excellent communication skills, the ability to not only develop exactly what is given to you, but also contribute new ideas and creative thinking, and finally timeliness. Its absolutely needed that work is always completed on time. Please mention your time zone when applying for the job. Please only apply if you are 100% sure that you can dedicate the time towards it. Please submit your portfolio and hourly wage requirements to jobs by mailing to vivekagrawal57 [at] gmail.com, thanks!
  13. We are a startup in the East of England building Instant Win and Slot games for the Online Casino industry. We're looking for HTML5 developers to help us get our titles to the demo stage. We're ideally looking for those with previous experience in the industry but will consider all applicants. We'd prefer UK based if possible, but as we would be requiring people to work remotely we will consider others also. Pop me a PM or reply here to get the ball rolling. Any questions let me know and I'll do my best to answer!
  14. Hi, I am looking for an illustrator to draw some graphics for a Solitaire card game, in vector. I have cards faces already designed. What I need: 1) Design back side of a card. It needs to match the existing cards style. Cards image is attached. 2) Game background. 3) Design some logos and banners for marketing purposes. That's basically it. The offer is paid. Please contact me at [email protected] if you are interested or for more details.
  15. Hi Greetings! . I am Sumit representing Red Apple (www.redappletech.com, a Game design & development company) Presently looking for work/partnership, where we can give complete support to our collaborated company as an off-shore partner. Kindly, find below our Portfolios: Game: r/http://www.redappletech.com/download-brochure/?brouchure-slug=game-development 2D Art: r/http://www.redappletech.com/download-brochure/?brouchure-slug=2d-art-design 3D Art: r/http://www.redappletech.com/download-brochure/?brouchure-slug=3d-art-design r/https://www.youtube.com/watch?v=t_sHYu6EolE&feature=youtu.be You can hire dedicated Designer for 3d, 2d, Concept Art & Game Developer for any game Engine like (Unit3d, Cocos2dx, UE4 & HTML5) . Benefit of hiring dedicated resource from Red Apple Technologies: Resource will work dedicatedly for the project they are assigned by client. Resource will have an accountability to complete the work within deadline, as they work under close observation of an agile project manager. You will only pay the amount as per the resource hour. They maintain hour tracking sheet and you will pay only for the work hours as per freelancer hourly rates, which is very competitive. You can assign multiple projects as you will have an option to hire agile project manager on hourly basis. Please let me if you can support you to build your game. Looking forward to build a long term relationship. Thanks Sumit
  16. Hi everyone, I’m looking for a Phaser developer to help with the launch of a browser-based foreign language-learning game I’m working on. The game is in the style of a SNES-era RPG, but instead of battles you have conversations with NPCs in your target language, using Google’s voice recognition system. I’ve built a demo version that includes all of the MVP functionality, and has had some good feedback from learners, but need a more experienced dev to slightly improve the quality and help put it online. Potentially up to 100 hours (although could be less) at competitive rates. If this sounds interesting then I’d love to show you the demo, and talk more about the project - please send me a link to your previous games, and your contact details. Thanks so much, and look forward to hearing from you, Nick
  17. Hi! My name is Andrei and I am looking for a pixel artist to help with my hobby game project. The game I'm working on is called Feudal Tactics and it is a multiplayer turn-based wargame, similar to Advance Wars. You can find out more about Advance Wars on Wikipedia: Advance Wars - Wikipedia. Feudal Tactics will be a completely free browser game built on HTML5 & JavaScript, with asynchronous play mechanics. I am looking for a pixel artist that can draw low-res terrain tiles, military unit sprites (with animations), a logo for the game and a favicon for the website. The graphics must have an old, feudal period Japan look & feel. I can provide three sources of inspiration so that you can better understand what type of art I want: first, the pixel art of EyeCraft posted on the Pixelation forums, which is pretty much exactly what I'm looking for: GR#060 - Super Daimyo - Low Res Game Art; check his last posted images on the 4th page of the topic or open the following direct links: http://i188.photobucket.com/albums/z212/gastrop0d/shog_mock10.png http://i188.photobucket.com/albums/z212/gastrop0d/dai_mock_2_0-1.png second, Toen's Medieval Strategy Sprite Pack: a lovely graphics pack which I'm actually using as a placeholder for now and last but not least, the original Advance Wars graphics: a quick search for the terms "advance wars gba screenshots" will get you plenty of results (you can also find the entire spritesheet ripped from the game) I am looking to pay around 30$ per hour or I can pay per asset. Please note that I am looking for just one person for this job and it will not be full-time employment. If you are interested please drop me a message: [email protected] It would be great if you could provide me with a link to your portfolio and showcase some work in a style similar to what I'm looking for (low-res top-down tiles & sprites). If you can only work on the game graphics, or only on the logo, but not both, please state so in your email. Thanks for reading this and have a nice day!
  18. Hello We have signed a big distribution for mobile contents market we need to make more games as possible every month, we offer revenue sharing for every game done. For more info just contact us our company www.bitbuu.com For the list of our networks just message us
  19. Hi! We need to develop a short HTML game for a website and a small museum installation with 3 different activities and difficulty levels, for touch-screens (must be played with touch) with a base resolution of 1920x1080; our main priority is to have that game ready for the exhibition. Would be great but not imperative: to make the game responsive (scalable to display proportion) based on device. All the groundwork and design has been completed, and we have a first "test" developed what you could take or not as an advance. We are based in Guadalajara México and we have a very tight schedule for this project, please get in touch with me if this project matches your skillset and you are available for the next 2.5 weeks.
  20. I'am looking for experienced Phaser coder for minimum of 2 upcoming mobile game projects, and finish one that's half done. Its crucial that applicants are able to add interesting mechanisms to the games, very good understanding of making games for phones, to keep the performance of the games, make sure resolution is scaling properly, short loading times and so on... Being able to work on flexible systems and even add your own touch to the game. You should know that these projects, even tho majority of them will be small, might take even couple months to finish. Pay is per project, unless objected and explained why it should be different. Half upfront half at the end of each game developed. It is important for you to please send your applications to this email address: [email protected] , and mention where have you found me on. Within the applications, include your portfolio of previous games you've worked on, and how long you've been working with Phaser. Also whats the longest project or series of projects you've been hired for, or worked at yourself and finished. EDIT: I FOUND A CODER, THANK YOU ALL FOR INTEREST.
  21. Looking for a freelance developer to build a Phaser typing game. There maybe opportunities for future typing game work as well. We have the artwork. Attached is the concept: Parallax scrolling background Type letters and words loaded form an external file Type the correct letter or word to collect the stars and score points Needs to work with a standard browser as well as a Safari iOS browser on an iPad with a Bluetooth keyboard. typinggameconcept.pdf
  22. Hey guys, I was referred here by some potential freelancers, and I am thrilled to find a community of passionate HTML5 Devs! Holy moly! Anyway: I'm working as a producer, hiring out funny creative all-inclusive talent or teams to make small micro-games in HTML5. I provide the concept, script, and money: you make it into a game! A great sample is this game a freelancer made for a political client; if that seems doable to you in terms of quality and style, let me know! I have money and work for you!
  23. I'am looking for experienced Phaser coder for minimum of 4 upcoming mobile game projects, preferably even longer. Its crucial that applicants are able to add interesting mechanisms to the games, very good understanding of making games for phones, to keep the performance of the games, make sure resolution is scaling properly, short loading times and so on... Being able to work on flexible systems and even add your own touch to the game. You should know that these projects, even tho majority of them will be small, might take even couple months to finish. Pay is per project, unless objected and explained why it should be different. Half upfront half at the end of each game developed. Within the applications, include your portfolio of previous games you've worked on, and how long you've been working with Phaser. Also whats the longest project or series of projects you've been hired for, or worked at yourself and finished.
  24. UPDATE: Positions are still available as we continue to grow. This post will update when we are no longer accepting applications! Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser) in addition to simpler conversions. With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payment is based on hourly work, with payment delivered each week. Strong English speaking and communication is mandatory! You may be asked to work in some, or all of the following areas. Please note that you do not have to have experience in all of the areas, and that is ok! Flash: The native files and file assets you may be converting are in .fla format. Slack: With all projects, we do require a very open communication dialogue. We use Slack for our team conversations. HTML5: You will be converting and/or creating HTML5 games for mobile, tablet, and all platforms. Git Repository: Experience with GIT is a plus, but can train for this. Phaser: Phaser knowledge is a must! You should demonstrate a mastery with all of it’s features, and have titles in your portfolio using the framework. Additional Skills: Experience in other languages, libraries and tools will be useful, so please include any additional skills you may have in your initial contact with us.Our projects all require precise skills, a quick turnaround time, and an extremely high quality product. We concentrate on polish such as tweens, particles and little details that give life to each game. Having an eye for game design and well polished end results are critical! The three biggest things we look for are excellent communication skills, the ability to not only develop exactly what is given to you, but also contribute new ideas and creative thinking, and finally timeliness. You must be available between 11am to 8pm EST Monday through Friday. Our workload is heavy, so being available during these hours are critical! Please submit your portfolio and hourly wage requirements to jobs @ grimpanda.com, thanks!
  25. Hi all, my company Travian Games from Munich/Germany is looking for an experienced WebGL Developer to work in full time from our office in Munich. Travian Games is developing browser based games since 2004 and one of our latest titles is "Travian Kingdoms" for which I'm looking for a good developer who has experience with BabylonJs or similar: You can send your application here: https://traviangames.tms.hrdepartment.com/jobs/164/WebGL-DeveloperMunchen-Bayern?lcid=en-UK or just send me an email to: g.mueller [a.t] traviangames.com YOUR ROLE @ TRAVIAN GAMES: You will work for our browser based game Travian Kingdoms as a 3D WebGL developer (f/m) in a friendly international team in Munich, Germany. Our team language is English and our daily tools are JavaScript with AngularJS in our frontend and NodeJS, PHP, MySQL, Redis and MongoDB on our backend side. Jira, Git and Confluence are keeping our project organized. You will have the chance to define the transition of a 2D game into the 3rd dimension and share your knowledge with experienced, but "non-3D" developers. YOUR PROFILE: You have good experience in JavaScript and WebGL You have knowledge in a 3D Web Framework like three.js, babylon.js or a similar one You know how vertex and fragment shaders work on a GPU to get a great performance out of it You have worked on at least one WebGL project and can show some results Good command of English language You have some basic experience in 3ds Max, Blender or a similar tool You love strategy games and are passionate to create great worlds for gamers WHY TRAVIAN GAMES? A lot of freedom: Flexible work time (core hours 10:30am to 4pm). Bring in your own ideas Choose your favorite OS Choose own task within a sprint Free Coffee, Drinks & Fruits Located in Munich One of the most beatiful cities in Germany We have mountains and the Oktoberfest Easy to reach with public transport Open Company culture: Friendly colleagues, no secrets, less hirarchy
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