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Showing results for tags 'pahser'.
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Hi, I am working on an HTML5 game and I use Arcade physics as physics system for the game. I am trying to implement a pause button functionality and ran into a problem of choosing which methods to use from the below mentioned methods. They all seem to be similar in functionality and the docs do not contain much further explanations. Can someone please elaborate a little on the functionalities of these methods and mention the difference between them? physics.pause(), physics.resume() scene.launch(), scene.start() scene.pause(), scene.resume(); scene.switch() physics.world.resume(), physics.world.pause()
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Third time from me today :D, So I want to spawn these customers at random millisecs every loop... The problem is that when the first number is generated it uses it(this specific number) for every loop after that? Any ideas? this is how I'm trying to do it, but I guess there is a better solution... I can't create a variable, since the same thing is going to happen: game.time.events.loop(Math.floor((Math.random() * 10)*1000), this.createCustomer, this);
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Hey, Everyone I'm dying making attempts to scale canvas for high dpi mobiles and get everything work correctly. Problem: When I start Phaser with 100% width/height for canvas it will be created according to css pixel size of device (window.innerWidth/innerHeight). So iPhone 6S for example, gets, 375x667 canvas, but in fact, of course it should be 2x bigger because devicePixelRatio is 2. Result, everything is blurry and not as expected. Ok, I decided to set width and height with devicePixelRatio included and then set CSS size of canvas to 100% of view port. let w = window.innerWidth * window.devicePixelRatio; let h = window.innerHeight * window.devicePixelRatio; let game = new Game(w, h) // And then in style sheet: canvas { width: 100vw !important; height: 100vh !important; } Now, it seems like everything looks perfect and as expected (is it correct way to do it?). But, another problem rises. Seems like after this events.onInputDown do not work correctly. When I click on sprite nothing happens, but in different location click handled. Seems like coordinates of input arena is messed up. Can someone help me this this?
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A panda themed physics powered collecting game. Follow the builder, they will help pandas reach the pineapple. Once, you have grabbed the pineapple take it to the cave. Collect pineapples to unlock titles and new items in the shop. http://www.y8.com/games/banjo_panda Disclaimer: it doesn't run well on old hardware, namely 32 bit browsers
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Hi I want to record automation tests in chrome on phaser games. Do you know any automation tool that support that condition ? Thanks for your help Sivan.
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- pahser
- automation
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