Alright. So I've re-sized all my assets for different resolutions but I was wondering if there is a "right way" of packaging everything together to make for fast loading (not that it's currently slow) but also efficiency. I have heard of people doing things like making Texture Atlases for all their sprites and assets but I was wondering roughly how long it takes to learn something like that and implement it? Does a lot of the code change for the way things are loaded? Unfortunately there is only one day left on this project so I don't want to take on a task that's too large. Any help is greatly appreciated! Edit: I am using CocoonJS to package everything up and run on Android.