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Showing results for tags 'pack'.
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Hi, `Loader#pack` works as follow: It first downloads the json file using XHR and then all the related assets. `Loader#onPackComplete` is triggered when json file was downloaded and all assets were enqueued in its internal queue. What if I would like to be notified *ONLY* when all related assets of current pack were downloaded?? How can I achieve this kind of behaviour assuming that I'm downloading multiple packs! Thank you!
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Phaser: onPackComplete callback can't acces assets just loaded
JohnyBravo posted a topic in Phaser 2
Hi Guys, I just try to optimize game with huge pack of assets, and the idea is to load pack of assets, ant then do something in the game. I experienced strange behaviour of onPackComplete callback, wich is illustrated by following code example: assets.json: { "preloader": [{ "type": "image", "key": "pickard", "url": "assets/pickard.gif", "overwrite": false }]} var main = { preload: function() { }, create: function() { game.load.reset(); //following section is not working - but I can see in debug console/network console that file is loaded game.load.pack('preloader', 'assets.json'); game.load.onPackComplete.add(function(hasBeenLoaded) { console.log(hasBeenLoaded); game.add.sprite(0, 0, 'pickard'); //Gives: "Texture with key 'pickard' not found." }, this); //this is working just fine game.load.image('pickard', 'assets/pickard.gif'); game.load.onLoadComplete.add(function() { game.add.sprite(0, 0, 'pickard'); }) game.load.start(); }, update: function() { },};var game = new Phaser.Game(592, 296, Phaser.AUTO, 'gameDiv');game.state.add('main', main);game.state.start('main');I tried to move preloading of pack to preload function, and later add sprite in create function, works OK. Well, as far as I could expect, assets should be ready to use when onPackComplete callback is being called, am I right?