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Found 1 result

  1. Hi my dear Community, I want to create a multiplayer games which needs serveral checks serverside, so i decided to move p2.js to the node server. This works like a charm, but in general I have a question. Is the phaser implementation of p2.js in any kind different of the raw p2.js file? Especially does the physics of the phaser version behave differently compared to the raw p2.js engine? If yes, why? Any would it then be better in the end to use the phaser engine without physics and then use the raw p2.js file and code my own physics client side with p2? Thanks in advance!
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