At first, It works perfectly. Then I change the world by game.world.setBounds(-500, -300, 1000, 600) and sprite.outOfBoundsKill = true doesn't work. Don't kill it. I tried to make the condition manually by: if(sprite.inWorld === false) sprite.kill()But in this case, never create any. My version is v1.1.6 in the Chat IRC they told me to upgrade, I tried and the whole game breaks, I'm not able to migrate now because the calendar. Any idea? So much thank you, R