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Showing results for tags 'osm'.
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Hi everyone, I did find quite some threads which discuss this topic in one way or another but none of them really helped me understanding what I don't understand yet I want to use vector map tiles (like this https://mapzen.com/projects/vector-tiles/) on a sphere, so it's a globe. For that matter it could also be osm xml, topojson er things like that. The thing I don't really get is the step to go from the json to the image. The examples I found are either using image map tiles or don't explain how the conversion was done. There are libraries like mapbox, openlayers and leaflet. Would I combine those with babylon to use them for the geo-part of things? Or is it really that I have to write my own 'kind of library' which uses the data from the geo json and draw the lines and polygons myself? I don't care about extrusion or a 3d effect. I want to be able to have a sphere with eg borders, roads mapped and it should be efficient so thats why I think vectors would suite better than images. Also I like the adaptive level of details which map tiles provide. Would be great to get some opinions, thanks, Silvio
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Hello friends, I am developing a simple browser game called Next.Land. I would like to ask for some feedback here. I’m looking for inspiration and new ideas. There is a playable demo available so you can try the game right now (very limited gameplay). Links: Project website: http://next.land Playable demo: http://demo.next.land Some in-game videos: YouTube channel Basic features: Property tycoon. Free to play. Browser game. MMO. Simple and casual. Business simulation game. Real world elements and 3D terrain. Description: Next.Land is a property tycoon browser game. It is based on Three.js (WebGL javascript framework), OpenStreetMap - OSM (map data for real world elements like buildings, roads, forests, ...) and SRTM (elevation data for a real 3D terrain). The gameplay is simple and easy. Buy and sell properties, manage your finances and grow your empire. Play in the actual world locations with an accurate 3D terrain. I think this is a very attractive feature. You can play in the area you like the most. Next.Land is quite similar to one older game called MonopolyCityStreets. Of course, I want to keep developing this game after the initial release. I want to provide regular expansions with new game features (microeconimcs, enhanced trading, various in-game events etc). It is too early to be more specific, the game needs to be finished first Feedback: I have created a short priority list of topics that interest me the most. Do you like the game idea? Do you think this game has potential? Do you think that the gameplay might be fun? Do you prefer casual or hardcore gameplay? My intention is to create a casual game. Fun for few minutes a day. I don't like the idea that you will play this game for hours a day. Would you like to see tablet/smartphone versions? It is difficult to create the same design for every device. The game is designed for desktops right now. Smaller devices have lower performance and the gameplay, user interface and graphics need to be reduced. Everything else. Any others ideas are welcome. Other: There is an active crowdfunding campaign for the project right now. I think you should know about this. I don't want to provide the link. It is just my another attempt to get more feedback from people. I am very grateful for any feedback. Thank you very much!
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here you can find a online demo of fast full shadow without depth or float texture for basic html5 webgl that doesnt have these features. => http://chungswebsite.blogspot.fr/2015/04/glsl-shadows-without-depth-texture-for.html