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Found 2 results

  1. Hello everyone, I'm quite a newbie in babylon and I've been reading a lot to understand how things work. Finally, I could make a scene work with an ortho camera, including the possibility of zooming with the mouse wheel. But when I zoom out, an effect appears that I can not understand: the camera goes to the opposite side despite the frustrum is always positive. I tried many different things but I can not understand what is happening. I created an example in babylon playground: http://www.babylonjs-playground.com/#U543PM#1 Just zoom out with the mouse wheel and see what happens. I know that I am missing something, but I have no idea of what it is, so any idea or suggestion is welcome. Thanks in advance.
  2. Hi, I have a question here. When I'm using an orthographic camera like here : http://www.babylonjs-playground.com/#10VR41#17 the position field of the camera object is (5, 5, -5), but the point of vue is not rly coming from (5, 5, -5), it's a lot further. Is it possible to know the point where the cam is ? Thank you !
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