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Found 1 result

  1. I want to make several unit tests that test my loading functionality. That means i have to run Phaser.Cache.destroy() just so I make sure the assets were not loaded by the previous test. The problem is destroy() makes the cache null which is not what I want. I just want to clear the data it holds. I even tried this: game.cache = new Phaser.Cache(game); But it doesn't seem to be working. What should I do in this case?
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