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Hi, I'm not sure if I am allowed to post about this here, but I was wondering if anyone else cannot ever login to see "Your apps" in CocoonJs Launcher on One plus One phone, with Cyanogemod 12.1.1. I just keep getting Unknown error. Am I the only one and is there a way to make it work, because I am sick of uploading my apk every time I build the game.
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Hello there, sorry I didn't find any topic (or searched with the wrong words) related to this. So look at the screenshot attached. I have this simple scene with just one mesh. This mesh has submeshes. I also have two hemispheric lights and one directional light. The ground receives shadow. Ok. But the mesh itself always gets black when "receiveShadow" is set to true. I tried bias value, every filter. Other light conditions. Nothing helped. So I always can't figure out what the shadowgenerator wants. How can I achieve that the desk throws shadows on itself? Thanks everyone for help! Kevin
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- Self shadowing
- shadow
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Hey guys, I'm creating a drag and drop interface and using arcade.overlap with onDragStop to position a sprite with a "drop zone" group. Unfortunately, the draggable sprite is large enough to cover two drop zones at the same ime. I have a custom property ("occupied") that is set to true while the sprite x,y is set to the drop zone x,y when a sprite is dropped and overlapping. Unfortunately, it does this for both drop zones in the group and both are "occupied" although only one x,y is used. Hope that makes sense. But my question is how do I only allow for only one sprite to be triggered on overlay?
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Hi all I have a little problem, i have set the collision of two spritse: game.physics.arcade.collide(sprite1, sprite2, this.collisionSprite, null, this);collisionSprite: function(){ variable++;}The problem is when the sprite1 collide with sprite2 the variable keep increasing, i want to increase the variable just one time, is there any solution please. And thank's for any help
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Here is our entry for Ludum Dare 28! It's our first game jam and it was so cool! The game was made with the Construct 2 engine. PLAY IT HERE! Link on Ludum Dare: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=31067