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Showing results for tags 'ods'.
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Hi everybody: We are starting a VR project and, as we want it to be as cross-platform as possible with a unique base code, I'm thinking on giving a chance to BJS (maybe this is not the best case of use for this awesome engine). This is, indeed, not a genuine 3D Engine development, in terms of 3D scenes with different assets into it (characters, props, effects, ...), but a theatrical experience where the user sees an omni-directional stereo (ODS) pre-renderized CG animation, walking on the streets of a medieval village, going downhill from the cathedral to the palace. We need this approach in order to have high-quality CGs. As said we are not looking for a pseudo-VR, consisting in a planar projection of a 360º video on the inner side of a sphere, but a real VR video experience. Under this assumption we'll need a different video stream for each eye, in order to give the user a sense of depth as you look around in every direction. Near things look near, far things look far. Of course we'll be rendering texts and other CG effects overlays on the video streams. I'm searching through the docs and this forum for a starting point on all this, but I'm only finding pseudo-VR approachs. Is this type of "dual-camera" planned to be incorporated to BJS in future versions? Best regards.