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Showing results for tags 'oculus rift'.
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Hello everyone!. I am developing an application with Babylon.js and I have setup the WebVRFreeCamera on my scene. I have been playing with babylon actions, pickResults etc using the mouse pointer, and now I was trying to get the mesh that is in the camera view trajectory so I can trigger actions or activate behaviours. I have tried using Babylon.Ray and looking around the documentation with no luck, I have been also testing React VR, and it has event binding to the meshes on the scene. Something like this: <Mesh source={{mesh:'cube.obj', texture:'cube.jpg'}} onEnter={this.OnEnterCallback} onExit={this.OnExitCallback} /> It makes easy triggering events when gaze in / gaze out happens around the different meshes, and I would like to know if you can guide me in the right direction to do this with babylon. I have seen that scene has scene.getActiveMeshes, but I returns an SmartArray of visible meshes in the camera, and It would be cool to have something more precise. I hope you can guide me!. Thanks!
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hi, i'm checking out the awesome examples on the homepage (at the bottom) with ie11 on windows 7. i've installed the drivers, and can't seem to get it to repond to my headtracking. any tips or pointers i may be missing? thanks, can't wait to zip around hill valley. cheers.