I'm trying to add some collectable coins :
for(var i=0; i < coins.length; i++){
game.physics.arcade.overlap(coins[i].getSprite(), myPlayer.getSprite(), collectCoin, null, this);
}
Problem, in my callback function, I need to access to "coins", not only to his attached sprite, what can I do ?
function collectCoin(coin, player){
coin.killCoin(); // play a "death animation" and destroy itself after 0.4s
}