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Found 1 result

  1. Hi (my first post here), I've imported an obj file sucessfully. It's a simple human, consisting of seperate parts linke arms and legs (the usual "human" object of cinema 4D). Within the 3D-file, the pivot of the leg is placed at the hip of the human. When I rotate it in babylon, the leg is rotated about the 0, 0, 0 position of the world instead of it's pivot. When I position the leg at 0, 0, 0 it doesn't move (with 0,1,0 it's higher). So the pivot of the leg seems to be at 0, 0, 0 of the world instead of it's original position within the obj-file. -------------- So the question is: How can I rotate the leg around it's original pivot? Thanks for help! human.obj
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