I am using createFromObjects (Link to API) to create a collection of Sprites from the object layer imported from a Tiled JSON file. I have successfully created the collection of sprites, however, I seem to be missing some critical data from these newly created Sprite objects. The original JSON tile data has a 'properties' field containing a unique key_id for each particular 'key' tile which appears to not copy over with this method invocation.
Is there a way to get these 'properties' values from the object layer into each of the new Sprite objects?