Hey there, I wonder if there is any physics engine for Phaser 2.3.0 that works like the arcade physics but enhances it by OBB (oriented bounding box) collision detection? I'd like to avoid P2 or Box2d for the sake of performance, since OBB would perfect satisfy my needs. Thanks in advance! UPDATE I started a github project for adding OBB to Phaser. I took the gist by enriqueto and made a little work-around that is available here: https://github.com/t.../OBB-for-Phaser But be aware that it doesn't work as expected yet. Maybe some of you want to contribute