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Showing results for tags 'number'.
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Futoshiki is a logic puzzle game using numbers but with a unique twist. The objective of this game is to place numbers in the white squares so that each row and column contain each of the digits only once. No duplicate digits are allowed in any row or column. Also, you will only use digits based on the size of the grid. So for example, if you are playing a 5 x 5 grid, only digits 1 through 5 will be used. For a 8 x 8 grid, only 1 through 8 is used. In addition, inequality constraints must be met as the grid is being filled out. So for example, if two adjacent squares have a greater than symbol ">", then the digit to the left of the symbol must be greater than the digit right of the symbol. This also applies to digits above and below the inequality constraint. At the start of the game you will have an empty grid with maybe a few clues. This game can be very challenging especially on the medium and hard levels ... Good Luck!! Our game is a HTML5 game that is playable on all devices: http://www.atksolutions.com/games/futoshiki.html
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Hi !, I'm looking at how vertices work so that I can work with and transform my mesh later. For that I started with a simple box to find the order and give a number on the vertices group. Can someone explain to me why numbers 3 and 7 are in the same place? https://playground.babylonjs.com/#3CZLNK Thank you !
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The link http://www.askforgametask.com/mobile/games/matchsticks/ Description Matchsticks: Endless Digit Hunter is an HTML5 one-button matchstick (aka toothpick) puzzle/logic game in which your goal is to rearrange all given math equations and make them true by moving just one match. The game can be played on 4 different levels of difficulty: Normal - the equations contain numbers from 0 to 9. Medium - the equations contain numbers from 0 to 19. Hard - the equations contain numbers from 0 to 49. Insane - the equations contain numbers from 0 to 99. On each level there are 5 faulty math equations which must be corrected as fast as possible! All equations are procedurally generated so the levels are always different. To make the given equation true, tap on a match and move it to the right place. For each bad move you get a penatly of 10 seconds! The game can help you to improve your math skills. You can run it on your desktop or mobile browser. Screenshots
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hi guys i wonder if there is a way to know the percentage of loaded content of a game to show it to the player by a label. i found a property /** * @property {number} progress - The rounded load progress percentage value (from 0 to 100) * @default */ this.progress = 0; this could be my answer?