Please forgive the 'newbie' question... But...
Can I always calculate a normalized value between -1 and 1 from the the current mesh moving velocity ???
The reason I ask.. I am creating blend tree support for animations (GOING GREAT SO FAR)... but the premise of all th docs for update the PosX and PosY comes
from pumping the "User Input" horizontal and vertical input which will be -1 to 1... Which is Kool for when you are directly controlling the character, but lets say I am moving a character around thru AI and not using user input... I would like to just take the velocity at which I am moving (Which I can now easily get via my new Character Controller component I showed before) which may be larger than 1 because of all the speed and jumping force applied (I THINK ???) and 'normalize' that velocity x and y to -1 to 1 and feed the to the blend tree input as if it came directly from the user input axis device... That what mu Animation State component could just play the 'current movement' animation for both directly controlled and ai controlled movement... I think... dunno... What do you guys think ???
As Always, pinging @Deltakosh