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Showing results for tags 'ninepatch'.
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Hey guys, So I'm back with another plugin, a nine slice/patch container this time. It fits right in Phaser with preloading and object Factory/Creator methods. It uses a RenderTexture for the the image to scale, so it's pretty fast =) Anyway, head on to github to check it out :)
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Hi, And first congrats to the author for this amazing lib. just wondered to be able to take one png image, instanciate a Sprite and declare top, left, right, bottom border sizes, and finally get a ninepatch sprite (*), for example to easily render buttons with different sizes. Is it possible 'out of the box' with Pixi? If not, where should I start to look at in order to ceate such specialized class? Thanks in advance for you advices :-) (*)like: http://yannickloriot.com/2013/03/9-patch-technique-in-cocos2d/
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Hey, does anyone know If and how it is possible to create a sprite with a ninepatch background Image. I want to use this great asset pack: http://opengameart.org/content/ui-pack But just don't know where to start for the panel-backgrounds. Thanks!