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Showing results for tags 'mute'.
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Hi, Does anyone know how to know if a device is muted? If it can not be done in Phaser how can I do it using javascript? Cheers, Matias Ini
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Hi all, I am using sound sprites to make tiny button sounds, however when I place the mute=true on the sound manager the button still plays the first time (not the following) after the system was muted. Is this a know bug? preload: function() { this.load.audio('button_press', 'button_press.wav');},create: function() { this.clickSound = new Phaser.Sound(this.game, 'button_press'); this.clickSound.play();//plays sound this.game.sound.mute = true; this.clickSound.play();//also plays sound (only the first few moments)} Thanks. phaser mute issue.zip
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Hello! I was wondering if there are any nifty ways to mute SFX and music separately? This can be achieved with Web Audio API easily by using separate gainNodes for each type of sounds, but I'd rather have a more compatible solution. Apparently Rich is working on an overhaul of the sound system in Phaser, but does the overhaul possibly cover audio grouping? -V