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Showing results for tags 'multiple canvas'.
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Hello Phaser Team, I just want to drop a quick note about how our company has used phaser.io as a way to render manga created by our app. We have experimented with multiple ways of displaying our user created manga content. 1. canvas blocks that compiles phaser.io 2. a single canvas that renders. At the moment, we still haven't found a solution that gives perfectly compatible, fast, fluid, no memory crashing, ios wkwebview + android webview no flashing, no texture crazy display of our content. However, we are still trying different ways. I am not sure if the app can be downloaded but it is available through most of the Chinese Android platforms: 触漫, and on iOS it is also called 触漫 (Touch Manga). This is an example links of the output rendering manga: method1: (still abit ugly, please ignore the none manga ui elements) http://qnp.chumanapp.com/m/index.html?json_id=f19e67d21525de09c4ef355534f5feff&locale=zh-hans-hk http://qnp.chumanapp.com/m/index.html?json_id=771c3d00ad117546555460b60c22f099&locale=zh-hans-hk http://qnp.chumanapp.com/m/index.html?json_id=4b8f1ac51296b46dae89bef29ebd2cae&locale=zh-hans-hk method2 links are not yet live. Please feel free to leave comments and such.