Hi!
So I want to have a mini-me view of a mesh that will always be present in a little bubble in the lower left of my screen.
I figured the best way to do that is to have two active cameras. One is my regular camera as per usual, and the other is in a small viewport in the lower left with a layer mask that filters out everything except an extra instance of my mesh.
However, I'm noticing some strange behavior where only the first active camera will actually show the mesh and the instance. That is to say, I create the instance, and all is well, but then I push the new camera on the active cameras array and the new camera does not see either the mesh or the instance. If I switch the order of the active cameras (that is to say us unshift instead of push on the activeCameras), then the mesh and it's instance are both visible in the new camera, but not the old.
Do any of you have insight to how mesh instances work with cameras? I assumed it would be the same, but there seems to be some magic going on.
Thanks.