Jump to content

Search the Community

Showing results for tags 'multiplaye'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I wrote a small prototype of a multiplayer online shooter. In the game there is a bot controlled by the server. There is the possibility of balancing players in rooms. Game has a minimap and sounds. But unfortunately the framework is still very not perfect. Not have complete control over the movements of the players on the server side. There is no control over the vector of firing server-side. And the scene was not quite as I would like, but it's just a demo. I hope someone will take interest in this topic. frontend - babylon.js backend - Python 3.5/asyncio synchronization - websocket license - MIT https://github.com/alikzao/tao1#game
×
×
  • Create New...