I tried multitexture batching using Richard tutorial with hopes that the performance will be improved
https://phaser.io/tutorials/advanced-rendering-tutorial/part4
I made the test on my demo using phaser 2.8.2
https://github.com/Tembac/ChimangoGamesDemo
(Demo is not updated with multi texture batching yet)
Draw calls are a lot less now but I don't see any performance improvement. On some devices that I tested it is is also showing graphical glitches with several of the sprites.
Canvas is still the faster render option on all the devices I try phaser on.
Why is this? Maybe I'm doing something wrong?
I tested on Ipad 3 and Nexus 6p. I made other tests on the past with slower android devices and canvas is always the best option.