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Showing results for tags 'msft_lod'.
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Hi! I'm doing a custom exporter from a source to get nice and structured glTF models as binary-glTF for my use case in BabylonJS. I modified it so that it comes equipped with the tags for MSFT_lod in place. I found I got it working to an extent with 3.1.1 version and I finally figured out that it's just simulating the loading of higher detail levels. So I checked out the latest as well. Trouble I'm seeing now after modifying the lod scheme in the loader for MSFT_lod, so that it would in fact use the addLODLevel function, is that the meshes that are part of the logical tree don't seem to hide away and I'm wondering why. I did also figure out a potential getaway card with the idea, that since I have put the submeshes to contain anything that belongs to a leaf of a node into the same subbranch of the tree, I can pretty much flip the mechanism around and just reconstruct the tree form branches and would-be-boundingboxes to form a makeshift LODding scheme. It's not what I wanted per say, as I would love to control the scheme in the exporter side. Now I am still thinking if even that will work if I cannot even make the branches disappear with addLODLevel(distance, null) calls. Help, please? Cheers!