Jump to content

Search the Community

Showing results for tags 'mpeg-dash'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. Very close to getting a mpeg-dash streaming texture to work. I had to create a streamingVideoTexture object to look for a videoelement rather than pick a url because of the createUrlObject method. The one portion I'm having issues with -- I was able to get this to work correctly in vanilla webGL but for whatever reason babylon doesn't seem to like my settings. In vanilla JS my video texture settings should be something like this: // gl.NEAREST is also allowed, instead of gl.LINEAR, as neither mipmap. gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); // Prevents s-coordinate wrapping (repeating). gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); // Prevents t-coordinate wrapping (repeating). gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); However, it seems babylon is forcing some other mode -- Any thoughts? Thanks! -P
×
×
  • Create New...