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Showing results for tags 'moving objects'.
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Hello! I am trying to create a grid of bar elements (to form some kind of net) and I was wondering if there is a way to group these bars, so when I want to move the net, all of the children objects would move also. EXAMPLE: var bar1 = new BABYLON.Mesh.CreateBox(name, 1, scene); var bar2 = new BABYLON.Mesh.CreateBox(name, 1, scene); var bar3 = new BABYLON.Mesh.CreateBox(name, 1, scene); <-- how do I group bar1, bar2, bar3 so that I could use : group.position.x = 10;
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i want a way to make the pointer or input catch a moving object and shoot or throw it to a any direction that user want >> like i want to catch a moving balls .. and shoot or throw it to it home ..
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Is there a way to Move objects from one group to another? so if i have two groups for example: group A, and group B and i have a character in group A is it possible to move it into group B.