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Showing results for tags 'modular'.
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here's the GitHub repo. Highlights dev server with live-reload and auto port finder simple SHOW_ALL style stretch mode Auto spritesheet with spritesmith Image optimization on build streamlined assets loading modular development setup Inside full Making your first Phaser 3 game made into modular code. All feedbacks are welcome.
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Hello guys, I have just a theoretical question, that should lead me in the right direction Let's say I have a mesh, I would cut off the mesh in separate bodyparts let's say for now it would be [ BP_HEAD ] [ BP_CHEST ] [ BP_LEGGINGS ] [ BP_BOOTS ] [ BP_GLOVES ] And from my previous experience I would say I will have a rig, and this rig whil get exported with each bodypart file. i00_imperial_armor_head.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_chest.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_leggings.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_boots.obj/fbx/whatever Containing Mesh, rig, vertex data etc i00_imperial_armor_gloves.obj/fbx/whatever Containing Mesh, rig, vertex data etc Is babylon capable of combining all this parts together? I mean does it have needed methods to work with this type of things? Thank you:)
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- modular
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