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Showing results for tags 'modify'.
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Hi is it possible to update one of the properties of the arc, in the RequestAnimationFrame draw function. So I would like to update the endAngle of the arc, so that after each frame it looks like the arc is extending, getting longer.
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Hi, How to prevent player to modify scene? For example player can add a new camera and use it or player can change day night settings or player can add a light source. We can't check all of this from server side for all players. I am using three.js. Is there another framework to prevent player to modify scene? Thanks,
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Hello, I am quite new to Babylon JS. I was wondering if there is a way to morph the selected vertices on click. I read the documentation, and tried all their examples, but have yet to come up with a solution. So far I have this code below. scene.onPointerDown = function(evt, pickResult) { if (pickResult.hit) { // code for mophing selected vertices here. var chosenMesh = pickResult.pickedMesh; } } I am stuck right at this point. I did some console logs and chosen mesh seems to select the entire plane. I also tried pickResult.faceId and it gives me the Id of the selected face, however, I am not sure how I can edit this particular face on the height map. Any ideas? Or examples? Thanks for your help.
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how can smooth modify geometry in Babylonjs .
- 2 replies
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- modify
- smoth rounded
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Hi guys ! On the advice of Gwenael, I write this topic for my question... As the title say it, how can I modify a part or many parts of a mesh imported in Babylon.js linked to a skeleton with an another mesh without bone? An example ? Ok ... I have this mesh in Blender v2.67 : You can see the mesh linked to a skeleton composed of 3 bones... As you see it, the mesh moves with the skeleton... until this, all is ok ^^ ! Now an another mesh like this for example : A basic mesh without animation, nothing to say... So in my Babylon scene, I have this... (after import of my 2 files.babylon of course) And the result that I would like will be anything like this : I saw in tutorial that a skeleton have a bone array and a bone can "access" to his mesh linked...Gwenael talks me about "submeshes" too... but a example made by a competent person like ProfessorF, Gwenael or DeltaKosh will be more evident to understand I think : ) Thanks you for your help. P.S : If anyone want my Blender or Babylon files to go quickly in this research, I will send them.
- 25 replies
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- Babylon.js
- Blender
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