Hi, i am trying to subdivide a mesh, after load it by OBJLoader on BabylonJS, but i don't understand how do something like this (ThreeJS).
var geometry = new THREE.Geometry().fromBufferGeometry( mesh_.geometry );
var modifier = new THREE.SubdivisionModifier( 3 );
modifier.modify( geometry );
geometry.mergeVertices()
mesh_.geometry = geometry
But on Babylon JS, i could not found documentation about how subdivide polygons after load mesh by OBJLoader