Jump to content

Search the Community

Showing results for tags 'mode7'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 3 results

  1. Hi, I was wondering if there are any examples or demo of Phaser with Mode 7. I read this is possible from an older blog post here mentioning a Road demo, but could not find it. https://phaser.io/labs/phaser3-development-log-04 Any help or resource would be much appreciated. Thanks.
  2. I'm making a mode 7 game in java script but I ran into a problem, to turn the perspective I must rotate the image before I draw it. I have tried using the ctx.rotate() function but I don't know how to do this before I draw the image so I can save it as an image object rotated and re-draw it.
  3. phreaknation

    Mode7

    So yeah I was thinking of how this could be possible with pixijs where a display container could be shifted and make the game look like F-Zero or eve FFVI flying somehow. I think this would really open things up. without hacking pixijs which I do not have much time to do so as I am working in my own project with pixiJS I wonder if anyone else has thought of doing something like this?
×
×
  • Create New...