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Showing results for tags 'mobile'.
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In this game you will use your special costume which allows you to transform into mechanical objects (Car, Rocket, Helicopter, Magnet, Motorcycle, ...) to avoid obstacles, collect Vortex Gems in levels and defeat the Assas (The bad guys who want to destroy the world). The Multiplayer mode allows you to participate in world championships with other players. With this game you will always discover a new way to have fun! Game link: • Web (HTML5) version (Gamemonetize.com) • Android version (Google Play)
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Hello everyone, just build a casual game about counting sushi plates. This game also allow you to build your own AI server to play this game. ┏ (゜ω゜)=☞ (For sure, you can play it without a server) ✨Mobile web also supported!! 📱 Now on itch.io for free with all the screenshots and instructions : https://emptygamer.itch.io/sushi-cashier Feel free to leave the comments if you have any suggestions or feedbacks
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Hi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
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Hi guy's! Psychic Colors is our last game, this is an arcade game, play it and enjoy! Short Description: Psychic colors is a fun arcade game in which you have to use your psychic abilities and move the colored blocks to the right place. Features: Web and Mobile compatibility Retro music and art Spanish, English,German,Italian,Portuguese, French,localization Play Game Here Also available free on: Google Play Store Any Feedback is appreciated.
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Control a monster truck and pass many challenging obstacles in Hard Wheels Winter 2. Get to the finish without crashing to earn coins and upgrade the truck. Play Hard Wheels Winter 2
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3D first person shooter game. Your mission is to explore the enemy base and take down all the guards. Shoot enemies, pick up first aid kits and earn money to purchase various upgrades. Play Assault Time
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Our brand new 2 person project Word Game is now available on Googleplay and iOS AppStore, and it was built using construct 3. We've added a ton of features, unlockable characters, and a variety of levels for players to complete. Below is a brief summary of our new game! Word Bravo is the ultimate word search puzzle game for anyone who loves brain teasers and word challenges. Embark on an adventure to discover hidden words in a variety of beautiful and immersive landscapes. Unlock over 150+ characters known as Wordies during your journey and collect rewards on the go! With hundreds of levels and thousands of unique puzzles, this game will keep you entertained for hours! Features: - 140+ Characters (Wordies) to unlock - 500+ Levels to complete - Over 37 Game Centre Achievements and in-game rewards to collect! - Daily missions and rewards to collect and earn - Challenge your brain and vocabulary! - Compete for the top in our global leaderboard Download Today on Googleplay and iOS Appstore! Googleplay: https://play.google.com/store/apps/details?id=com.haptic9.wordbravo AppStore: https://apps.apple.com/us/app/word-bravo-crossword-puzzle/id6445915364 The trailer for the app can be found here: We hope you check out our app and can give us some feedback.
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Play as a farmer who got tired of the hard daily work at the farm. Jump into the tractor and test its off-road capabilities. Drive up large hills and pass various obstacles to make to the finish. Play Tractor Trial 2
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Drive a monster truck and pass many challenging obstacles in Hard Wheels Winter. Balance the heavy vehicle while driving over snowy mountains and other cars. Play Hard Wheels Winter
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Hello, I am a Phaser 3 game developer and this is my third game (not finished yet). I am at a point where I can show my "in development" game to pubic so I can receive input. Right now I am already making adjustments but I am open for hidden bugs, comments etc so be my guest... So the game itself is a mobile/desktop platformer with a cartoony look. It is about a boy who has to save his brother from strange creatures after he gets kidnapped in an appletree...that's the beginning of the game. During this the story also reveals something about why his brother has been kidnapped and such. It even has a moral outcome at the end (if you manage to play it through). So yeah I'd love to have people who will visit my page and simplt give it a go, even if you just play like a few minutes I would be happy with it if you just give your thoughts. So enjoy and if you want to share comment I would even be happier! https://retrodries.itch.io/jimmys-wild-apple-adventure Here are some pictures of the game
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Hey! My game is as good as ready. It is a platform adventure that is meant for mobile. I say check it out and let me know what you think. Enjoy!
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- platformer
- mobile
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Hi all, I modify the invader exemple here, and I wanted to make it mobile friendly. I add "button" : boutonGauche = game.add.sprite(0, game.world.height - 60, 'bouton-gauche'); boutonDroite = game.add.sprite(game.world.width - 64, game.world.height - 60, 'bouton-droit'); boutonFeu = game.add.sprite(game.world.centerX - 32, game.world.height - 60, 'bouton-feu'); And bind it : boutonGauche.events.onInputDown.add(bougerGauche, this); boutonDroite.events.onInputDown.add(bougerDroite, this); boutonFeu.events.onInputDown.add(fireBullet, this); function bougerGauche(e) { e.preventDefault(); return bouger('gauche'); } function bougerDroite(e) { e.preventDefault(); return bouger('droite'); } function bouger(mode) { if (mode == 'droite') { player.x = player.x + 5; } else { player.x = player.x - 5; } return false; } But nothing append, the animation restart each time I press on screen. Can you help me please ? invaders-reloaded.js
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Many of my games I implant logic to only render when dirty. My UI code sets a dirty flag when ever anything changes rather than every possible frame. Most of my games are card games for mobile and there no constant animation, only when moving a card. I have done this with the goal to keep the device cool and not burn the battery. Players can be on for long periods of time. Is this solution overkill or does pixijs or phaser already optimize non changing frames?
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Drive a police car and park it into marked parking spot. Park the car quickly to earn more score points and unlock various achievements. Play Park The Police Car
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The second part of the 3D first person shooter Bullet Fury. Your troop has discovered the position of a new enemy laboratory. It's up to you to eliminate all the guards of the laboratory. Play Bullet Fury 2 Play on mobile
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Ride a motorbike on icy outdoor trials track and pass many complex obstacles. Keep the trials bike balanced and avoid falling off the motorcycle. Complete the track in the shortest time to get higher score points and unlock various achievements. Play Trials Ice Ride Play on mobile
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Hello, fellow game makers! Last day I was wrestling with PIXI's filters, or to be more precise, with applying filter to local coordinates of DisplayObject to make it scaling-consistent. So I got a smoke shader from the bottom of this tutorial and made it work at local coordinates of an object. I even adjusted frame and vTextureCoord for resolutions other than 1. And look at this gorgeous pearl-like texture! It is even animated and looks so beautiful! But alas, not on mobile... This is Samsung A3 2016 with resolution 1280x720 and devicePixelRatio=2 I'm pretty sure that coordinates are correct and shader doesn't request anything other than coordinates. PIXI.settings.FILTER_RESOLUTION and PIXI.settings.RESOLUTION are set to window.devicePixelRatio Input textures have a right resolution and scaled back to fit object boundaries. But somehow results on mobile and desktop are inconsistent. I have no idea how to approach this problem and I absolutely don't want to blindly adjust filter values with hope for it to work This is working example. Please try it on your device and share results. Devices with resolutions other than 1 or 2 are very welcome! https://www.pixiplayground.com/#/edit/vY25ooUOikjeQbp1k6ywF I speak English and Russian. Please be welcome to contact me through Telegram: https://t.me/PastRecall I really hope to use shaders for my personal project, so I hope there is a solution for this problem. Thank you for reading and have a nice day!
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Control a heavy off-road vehicle and pass many challenging obstacles in Hard Wheels 2. Balance the monster truck and make to the finish in shortest time to earn three stars and unlock various achievements. Play Hard Wheels 2 Play on Mobile
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3D first person shooter. Take the challenge to invade the enemy captured territory and shoot all the guards one by one. Be quick otherwise they will fire back. Play Assault Zone on computer Play on mobile
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I wanted to share a Phaser 3 game I’ve been working on. The entire game is made on my iPhone with Textastic and a vector drawing app, so there are no keyboard inputs. The controls are fairly simple. Just slide your finger left or right to move, and you can either swipe the same finger to jump, or swipe with your other hand while running. To climb the rope, you just have to slide up or down; and to swing, slide left or right. To enable the slingshot, click on the character, pull the rock back, and let it go. When you start to fall in the hot air balloon, hold your finger on the screen and it becomes an “endless runner” until 3 birds fly by. This game is not anywhere near completion, and I imagine it will take several years to finish it on my own. The animation is not great, but I have downloaded DragonBones and will be trying it soon. I hope you like it, and please let me know what you think. Thanks! https://cannabijoy.com/matter.html FullSizeRender.mov
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Hi, I need some help deciding which is the best 3D web game framework. I'm looking for something that has good mobile support native touch/virtual joystick support preferably. I have worked with playcanvas but there's no good mobile fps example, most of them use a secondary joy stick for camera control and it runs on very low fps on my device ( https://playcanv.as/p/deRCEGms/ ), although it has quite a lot of examples for pc FPS games. I really like playcanvas so if anyone has any examples/templates/ideas to help me make it mobile friendly that would be appreciated. Does anyone have any suggestions or frameworks?
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- babylon
- playcanvas
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Drive a wrecking ball truck and pass all obstacles. Use the wrecking ball to destroy various constructions standing in your way. Play Drive To Wreck
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Check here ! Well, not actually the first game, but first which I’m finally done and self-publish. The game is pretty simple: just repeat numeric sequence. That easy! Nothing should be difficult ))) It works on top of HTML5 technologies. Powered by preact and by pure css effects. The intend was to learn react hooks and dive deeply into css. After a while react was replaced by more lighter and faster - preact. As you can see, those are not quite usually used for game dev., but I was motivated So, please, give me your thoughts about this one. Check here !
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Is there recommended tooling to transform a pixi game into a mobile app?
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We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share their creations and watch people play thanks to a Replay feature. I can't tell how much i love Phaser! It will be compiled with Cordova to be released on mobile. If you want to know more about it, here is the website: www.astrogon.com Thanks.
- 2 replies
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- 2d
- platformer
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