No matter what I try I cannot get "skeleton" information in my converted Babylon file from an animated Mixamo character. Apparently converting FBX to Babylon will omit animation because of FBX licensing restrictions. When I try and convert a Mixamo DAE I get an error. If I import the Mixamo DAE to Blender and then export to a Blender DAE I don't get the skeleton information in the Babylon file. Also, I can't add the Babylon add-on to Blender 2.73. Adding the ZIP file does nothing. Putting the files in scripts/addons does nothing. I have tried so many things and still can't get any animation happening from my Mixamo character. Anyone else having issues with this?