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Showing results for tags 'mike'.
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Breakout I'm more than happy to release my first finished game. I made it specially for this project: http://city41.github.io/breakouts/ So soon I hope it will appear on the list, and for now you can play it here: http://mihail.ilinov.eu/games/PhaserBreakout/ Source code here: https://github.com/MikeMnD/PhaserBreakout I've made some gameplay changes compared to the other engine ports/versions and they are more like bonus features. If you press: "B" you will toggle mouse/keyboard control If you press: "S" you will toggle a "shake" effect If you press: "V" you will spawn a ball (there is no collision check till the countdown ends so don't freak out if the ball pop out of the game bounds. Other things it that you can save a ball if hit it with the vertical side of the paddle but only if it hit the top half - I call it "action save" or "phew just in time save" Also when multiple balls are in game they collide with each other.