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Found 4 results

  1. Hey all, Has anyone integrated web midi with BabylonJS? I'd like to trigger events in Babylonjs with WebMIDI. I'd also like to explore OSC but WebMIDI is more important. Unfortunately a google search turned up next to nothing. If anyone can point me to some libraries or pass me any tips i'd much appreciate it!
  2. Hi gang. Question: Has anyone thought about sync MIDI to scene events? MIDI sequences allow insertion of SYSEX messages... and often these SYSEX messages (among the note on/off data)... contain something called MMC... midi machine code... used to automatically turn knobs/adjust settings... on certain midi playback gear (such as soundcards and midi synthesizers). But we demented experimenters... would LOVE to access those sysex messages... and make our 3D mesh do things... at that playback time. We (I) want to make my mesh... dance to the beat of the midi song. If I insert sysex messages into my midi song, and IF I can "see" those events happen with a scene observer... that would just TOTALLY ROCK! (literally!) I know @davrous is a musician/composer, and he knows some seriously-advanced stuff about JS audio. I hope I can "entice" him to come aboard this cause. Also, I don't want to use code to play the song, noteON-by-noteOFF. Ideally, I want to insert an HTML <audio> element into the dom tree, and if the song contains sysex messages of type-BJS, I want them to activate sysexMessage observers in the scene. Would THAT be cool, or what? You ain't NEVER seen "Mesh'n'Light Shows" like the ones Mr. Wingnut could produce... if that "choreography system" was operational! YUM! UberYUM! Ok girls... can it be done? Is there a wall to cross? A river to ford? Do we have the bridge-making gear? Thoughts welcome... any thought from any one. Thx! (Again, let's NOT make scene code play (poke) each note, step-by-step. That type of system will not stay in-tempo. Let's avoid that idea.)
  3. I would like to present a game-music ressource site I created 6 years ago: www.IndieGameMusic.com It is a free service for musicians to offer their music to game-developers. Game-developers has detailed search options available, shortening down the search time needed to find the music he needs. Music is available from many different artists, in many different filetypes, different prices etc. There's bound to be a track you like for your game. :-) One of the primary reasons for creating IndieGameMusic.com, was my personal preference regarding game-music: I feel the MOD and XM formats should be used when possible. And looking around, all I could find was mp3/ogg sound libraries. At the time, I also had a bunch of MIDI tracks I'd made, optimized for the JavaME platform for my fellow JavaME developers, so it made sense to me to make a site where all kinds of formats could be found. I'm posting here on this forum after stumbling across this post about using MOD/XM files for HTML5 games. I would love to see those formats used more. As a geeky musician, I'm much more into creating (relative) small XM files than big mp3 files. I also like trying to create the same track in many different formats, e.g. for game-developers who's targetting different platforms. Example track "Moments" available in many different formats. Example track "Moments" in a "building block" version. I hope you will find the site useful. Good luck with your games!
  4. We can produce a high quality old school 8-bit theme song for you'r game. That you can licence for commercial use. Samples Here https://wimbledonalley.bandcamp.com/album/hat-trick https://wimbledonalley.bandcamp.com/album/main-menu Contact us here for business inquires. [email protected]
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